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https://github.com/cyberarm/i-mic-fps.git
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2
assets/base/biped/biped.yaml
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2
assets/base/biped/biped.yaml
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name: "biped"
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model: "biped.obj"
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assets/base/biped/model/biped.mtl
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assets/base/biped/model/biped.mtl
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# Blender MTL File: 'None'
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# Material Count: 5
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newmtl eye
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Ns 94.117647
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl pants
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Ns 94.117647
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Ka 1.000000 1.000000 1.000000
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Kd 0.068996 0.139143 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl shirt
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Ns 94.117647
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Ka 1.000000 1.000000 1.000000
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Kd 0.006647 0.280444 0.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl shoe
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Ns 94.117647
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Ka 1.000000 1.000000 1.000000
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Kd 0.134359 0.134359 0.134359
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl skin
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Ns 94.117647
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Ka 1.000000 1.000000 1.000000
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Kd 0.110067 0.069785 0.027733
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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1292
assets/base/biped/model/biped.obj
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1292
assets/base/biped/model/biped.obj
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File diff suppressed because it is too large
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