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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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assets/base/randomish_terrain/model/randomish_terrain.mtl
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assets/base/randomish_terrain/model/randomish_terrain.mtl
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# Blender MTL File: 'randomish_terrain.blend'
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# Material Count: 1
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newmtl Material.001
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd assets/base/randomish_terrain/textures/randomish_terrain_ao.png
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