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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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42
assets/base/war_factory/model/war_factory.mtl
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42
assets/base/war_factory/model/war_factory.mtl
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# Blender MTL File: 'war_factory.blend'
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# Material Count: 4
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newmtl Material
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.527055 0.242208
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl door
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.000000 0.006044 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl garage
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.358382 0.358382 0.358382
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl pipes
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.336018 0.296986 0.261323
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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1447
assets/base/war_factory/model/war_factory.obj
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1447
assets/base/war_factory/model/war_factory.obj
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File diff suppressed because it is too large
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