mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-16 08:02:36 +00:00
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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@@ -43,7 +43,9 @@ class IMICFPS
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return self
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end
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def bind_model(model)
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def bind_model(package, name)
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model = ModelLoader.new(manifest_file: IMICFPS.assets_path + "/#{package}/#{name}/#{name}.yaml", game_object: @dummy_game_object)
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raise "model isn't a model!" unless model.is_a?(ModelLoader)
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@bound_model = model
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@bound_model.model.game_object = self
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@@ -7,7 +7,7 @@ class IMICFPS
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attr_reader :name, :bound_model, :first_person_view
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/biped.obj", game_object: self))
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bind_model("base", "biped")
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@speed = 2.5 # meter's per second
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@running_speed = 6.8 # meter's per second
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@old_speed = @speed
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@@ -1,7 +1,7 @@
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class IMICFPS
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class Skydome < GameObject
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/skydome.obj", game_object: self))
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bind_model("base", "skydome")
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end
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def draw
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@@ -1,7 +1,7 @@
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class IMICFPS
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class Terrain < GameObject
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/randomish_terrain.obj", game_object: self))
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bind_model("base", "randomish_terrain")
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# bind_model(ModelLoader.new(type: :obj, file_path: "/home/cyberarm/Documents/blends/untitled.obj", game_object: self))
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self.scale = 1
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@nearest_vertex_lookup = {}
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@@ -1,7 +1,7 @@
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class IMICFPS
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class TestObject < GameObject
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/sponza.obj", game_object: self))
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bind_model("base", "war_factory")
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end
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end
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end
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@@ -1,13 +1,15 @@
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class IMICFPS
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class Tree < GameObject
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self))
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bind_model("base", "tree")
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vert = @terrain.find_nearest_vertex(self, 4.5)
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if vert
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self.x = vert.x
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self.y = vert.y
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self.z = vert.z
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end
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# @y_rotation += rand(1..100)
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end
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# def update
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@@ -8,10 +8,13 @@ class IMICFPS
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attr_reader :model, :name, :debug_color
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def initialize(type:, file_path:, game_object: nil)
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@type = type
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@file_path = file_path
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@name = file_path.split("/").last.split(".").first
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def initialize(manifest_file:, game_object: nil)
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@manifest = YAML.load(File.read(manifest_file))
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pp @manifest
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@file_path = File.expand_path("./../model/", manifest_file) + "/#{@manifest["model"]}"
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@name = @manifest["name"]
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@type = File.basename(@file_path).split(".").last.to_sym
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@debug_color = Color.new(0.0, 1.0, 0.0)
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@model = nil
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