Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.

This commit is contained in:
2019-02-17 10:50:08 -06:00
parent 3f7c5e992d
commit 9f6f330202
45 changed files with 3899 additions and 2442 deletions

View File

@@ -10,10 +10,10 @@ class IMICFPS
@dummy_game_object = nil
@assets = []
@asset_index = 0
add_asset(:obj, "objects/randomish_terrain.obj")
add_asset(:obj, "objects/skydome.obj")
add_asset(:obj, "objects/tree.obj")
add_asset(:obj, "objects/biped.obj")
add_asset(:model, "base", "randomish_terrain")
add_asset(:model, "base", "skydome")
add_asset(:model, "base", "tree")
add_asset(:model, "base", "biped")
# Currently broken
# Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
@@ -46,7 +46,13 @@ class IMICFPS
@cycled = false
hash = @assets[@asset_index]
ModelLoader.new(type: hash[:type], file_path: hash[:path], game_object: @dummy_game_object)
case hash[:type]
when :model
ModelLoader.new(manifest_file: IMICFPS.assets_path + "/#{hash[:package]}/#{hash[:name]}/#{hash[:name]}.yaml", game_object: @dummy_game_object)
# when :shader
else
warn "Unknown asset: #{hash}"
end
@asset_index+=1
end
@@ -60,14 +66,14 @@ class IMICFPS
@lock = true
end
else
@state.text = "Loading #{@assets[@asset_index][:path].split('/').last}..."
@state.text = "Loading #{@assets[@asset_index][:name].split('/').last}..."
@state.x = (window.width/2)-(@state.width/2)
@cycled = true
end
end
def add_asset(type, path)
@assets << {type: type, path: path}
def add_asset(type, package, name)
@assets << {type: type, package: package, name: name}
end
def progressbar(x = window.width/4, y = window.height - 104)