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https://github.com/cyberarm/i-mic-fps.git
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Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
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@@ -1,9 +1,4 @@
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class IMICFPS
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TextureCoordinate = Struct.new(:u, :v, :weight)
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Point = Struct.new(:x, :y)
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Color = Struct.new(:red, :green, :blue, :alpha)
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Face = Struct.new(:vertices, :uvs, :normals, :material, :smoothing)
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module EntityManager # Get included into GameState context
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def add_entity(entity)
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@collision_manager.add(entity)# Add every entity to collision manager
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@@ -96,6 +96,12 @@ class IMICFPS
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raise "InputMapper.action(#{key}) is nil!" unless answer
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answer
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end
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def self.reset_keys
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@@keys.each do |key, value|
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@@keys[key] = false
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end
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end
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end
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end
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@@ -1,12 +0,0 @@
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class IMICFPS
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class ShaderManager
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SHADERS = {}
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def self.add_shader(name, shader)
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SHADERS[name] = shader
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end
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def self.shader(name)
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SHADERS[name]
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end
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end
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end
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