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Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
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@@ -1,9 +1,4 @@
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class IMICFPS
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TextureCoordinate = Struct.new(:u, :v, :weight)
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Point = Struct.new(:x, :y)
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Color = Struct.new(:red, :green, :blue, :alpha)
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Face = Struct.new(:vertices, :uvs, :normals, :material, :smoothing)
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module EntityManager # Get included into GameState context
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def add_entity(entity)
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@collision_manager.add(entity)# Add every entity to collision manager
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