mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-16 08:02:36 +00:00
Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
This commit is contained in:
@@ -11,11 +11,12 @@ class IMICFPS
|
||||
@collision = :dynamic
|
||||
|
||||
@speed = 2.5 # meter's per second
|
||||
@running_speed = 6.8 # meter's per second
|
||||
@running_speed = 5.0 # meter's per second
|
||||
@turn_speed = 50.0
|
||||
@old_speed = @speed
|
||||
@mass = 72 # kg
|
||||
@first_person_view = true
|
||||
@visible = false
|
||||
@drag = 0.6
|
||||
|
||||
@devisor = 500.0
|
||||
|
||||
Reference in New Issue
Block a user