Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager

This commit is contained in:
2019-08-10 09:40:31 -05:00
parent bc89fb6911
commit a22a3f3f3c
10 changed files with 35 additions and 35 deletions

View File

@@ -28,18 +28,22 @@ class IMICFPS
handleGlError
if ShaderManager.shader("lighting")
ShaderManager.shader("lighting").use do |shader|
glUniform3f(shader.variable("SunLight"), 1.0, 1.0, 1.0)
if Shader.available?("lighting")
Shader.use("lighting") do |shader|
glUniform3f(shader.attribute_location("SunLight"), 1.0, 1.0, 1.0)
handleGlError
draw_mesh(object.model)
object.draw
if object.visible
draw_mesh(object.model)
object.draw
end
end
else
handleGlError
draw_mesh(object.model)
object.draw
if object.visible
draw_mesh(object.model)
object.draw
end
end
handleGlError