Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d

This commit is contained in:
2018-09-20 09:47:09 -05:00
parent 35b5ee948a
commit a5b2ab7992
6 changed files with 291 additions and 248 deletions

View File

@@ -40,6 +40,7 @@ class IMICFPS
_width = (@name_image.width/@devisor)/2
_y = 2#normalize_bounding_box(model.bounding_box).max_y+0.05
glPushMatrix
glRotatef(180, 0, 1, 0)
glDisable(GL_LIGHTING)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_TEXTURE_2D)