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Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d
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@@ -40,6 +40,7 @@ class IMICFPS
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_width = (@name_image.width/@devisor)/2
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_y = 2#normalize_bounding_box(model.bounding_box).max_y+0.05
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glPushMatrix
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glRotatef(180, 0, 1, 0)
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glDisable(GL_LIGHTING)
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glEnable(GL_COLOR_MATERIAL)
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glEnable(GL_TEXTURE_2D)
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