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Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d
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@@ -49,7 +49,7 @@ class IMICFPS
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LightManager.lights.each(&:draw)
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@camera.draw
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@renderer.draw_object(@skydome) if @skydome.renderable
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@renderer.opengl_renderer.draw_object(@skydome) if @skydome.renderable
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glEnable(GL_DEPTH_TEST)
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@renderer.draw
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