Rubocop autocorrect frozen string literal cop

This commit is contained in:
2020-12-02 17:29:01 -06:00
parent 791351f2f5
commit aa30ff73d0
116 changed files with 116 additions and 0 deletions

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# frozen_string_literal: true
source "https://rubygems.org" source "https://rubygems.org"
gem "rake" gem "rake"
gem "opengl-bindings", require: "opengl" gem "opengl-bindings", require: "opengl"

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# frozen_string_literal: true
require "json" require "json"
require "tmpdir" require "tmpdir"
require "fileutils" require "fileutils"

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# frozen_string_literal: true
begin begin
require_relative "../cyberarm_engine/lib/cyberarm_engine" require_relative "../cyberarm_engine/lib/cyberarm_engine"
rescue LoadError rescue LoadError

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# frozen_string_literal: true
origin = entity.position origin = entity.position
on.entity_moved do |event| on.entity_moved do |event|

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
component(:building) component(:building)
on.create do |event| on.create do |event|

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# frozen_string_literal: true
component(:vehicle) # Generic, Weapon component(:vehicle) # Generic, Weapon
on.button_down(:interact) do |event| on.button_down(:interact) do |event|

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# frozen_string_literal: true
component(:building) component(:building)
on.create do |event| on.create do |event|

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# frozen_string_literal: true
IMICFPS_SERVER_MODE = true IMICFPS_SERVER_MODE = true
require_relative "i-mic-fps" require_relative "i-mic-fps"

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# frozen_string_literal: true
require "fiddle" require "fiddle"
require "yaml" require "yaml"
require "json" require "json"

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class CameraController class CameraController
include CommonMethods include CommonMethods

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# frozen_string_literal: true
class IMICFPS class IMICFPS
def self.assets_path def self.assets_path
File.expand_path("./../../assets", __FILE__) File.expand_path("./../../assets", __FILE__)

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Component class Component
COMPONENTS = {} COMPONENTS = {}

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Components class Components
class Building < Component class Building < Component

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# frozen_string_literal: true
class IMICFPS class IMICFPS
GAME_ROOT_PATH = File.expand_path("..", File.dirname(__FILE__)) GAME_ROOT_PATH = File.expand_path("..", File.dirname(__FILE__))

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Crosshair class Crosshair
include CommonMethods include CommonMethods

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Demo class Demo
def initialize(camera:, player:, demo:, mode:) def initialize(camera:, player:, demo:, mode:)

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class EventHandler class EventHandler
class Event class Event

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class EventHandler class EventHandler
@@handlers = {} @@handlers = {}

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class EventHandler class EventHandler
class EntityLifeCycle < EventHandler class EntityLifeCycle < EventHandler

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class EventHandler class EventHandler
class EntityMoved < EventHandler class EntityMoved < EventHandler

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class EventHandler class EventHandler
class Input < EventHandler class Input < EventHandler

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# frozen_string_literal: true
case OpenGL.get_platform case OpenGL.get_platform
when :OPENGL_PLATFORM_WINDOWS when :OPENGL_PLATFORM_WINDOWS
OpenGL.load_lib("opengl32.dll", "C:/Windows/System32") OpenGL.load_lib("opengl32.dll", "C:/Windows/System32")

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
if RUBY_VERSION < "2.5.0" if RUBY_VERSION < "2.5.0"
puts "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-" puts "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-"
puts "|NOTICE| Ruby is #{RUBY_VERSION} not 2.5.0+..............................|Notice|" puts "|NOTICE| Ruby is #{RUBY_VERSION} not 2.5.0+..............................|Notice|"

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Editor < Entity class Editor < Entity

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Player < Entity class Player < Entity

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Skydome < Entity class Skydome < Entity
def setup def setup

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Terrain < Entity class Terrain < Entity
end end

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# frozen_string_literal: true
class IMICFPS class IMICFPS

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# frozen_string_literal: true
class IMICFPS class IMICFPS
def initialize(position:, image:, interval: 1_500, time_to_live: 3_000, max_particles: 500) def initialize(position:, image:, interval: 1_500, time_to_live: 3_000, max_particles: 500)
end end

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
def initialize(player) def initialize(player)

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class Widget class Widget

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class AmmoWidget < HUD::Widget class AmmoWidget < HUD::Widget

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class ChatHistoryWidget < HUD::Widget class ChatHistoryWidget < HUD::Widget

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class CrosshairWidget < HUD::Widget class CrosshairWidget < HUD::Widget

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class HealthWidget < HUD::Widget class HealthWidget < HUD::Widget

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class RadarWidget < HUD::Widget class RadarWidget < HUD::Widget

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class ScoreBoardWidget < HUD::Widget class ScoreBoardWidget < HUD::Widget

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class HUD class HUD
class SquadWidget < HUD::Widget class SquadWidget < HUD::Widget

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class CollisionManager class CollisionManager
attr_reader :map, :collisions attr_reader :map, :collisions

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
module EntityManager # Get included into GameState context module EntityManager # Get included into GameState context
def add_entity(entity) def add_entity(entity)

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class InputMapper class InputMapper
@@keymap = {} @@keymap = {}

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
module LightManager module LightManager
MAX_LIGHTS = OpenGL::GL_MAX_LIGHTS MAX_LIGHTS = OpenGL::GL_MAX_LIGHTS

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class PhysicsManager class PhysicsManager
def initialize(collision_manager:) def initialize(collision_manager:)

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module SoundManager module SoundManager
extend CyberarmEngine::Common extend CyberarmEngine::Common

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Manifest class Manifest
attr_reader :name, :model, :collision, :collision_mesh, :collision_resolution, :physics, :scripts, :uses attr_reader :name, :model, :collision, :collision_mesh, :collision_resolution, :physics, :scripts, :uses

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Map class Map
include EntityManager include EntityManager

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class MapParser class MapParser
attr_reader :metadata, :terrain, :skydome, :lights, :entities, :spawnpoints attr_reader :metadata, :terrain, :skydome, :lights, :entities, :spawnpoints

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
MULTICAST_ADDRESS = "224.0.0.1" MULTICAST_ADDRESS = "224.0.0.1"

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class Channel class Channel

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class Connection class Connection

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class Packet class Packet

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
module PacketHandler module PacketHandler

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class ControlPacket class ControlPacket

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class RawPacket class RawPacket

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class ReliablePacket class ReliablePacket

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class Peer class Peer

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
module Protocol module Protocol

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# frozen_string_literal: true
module CyberarmEngine module CyberarmEngine
module Networking module Networking
class Server class Server

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module Networking module Networking
class Connection class Connection

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
module Networking module Networking
class Director class Director

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module Networking module Networking
module Events module Events

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module Networking module Networking
class PacketHandler class PacketHandler

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module Networking module Networking
class SnapshotPacket < CyberarmEngine::Networking::Packet class SnapshotPacket < CyberarmEngine::Networking::Packet

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
module Networking module Networking
class ReadBuffer class ReadBuffer

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
module Networking module Networking
class Server < CyberarmEngine::Networking::Server class Server < CyberarmEngine::Networking::Server

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Overlay class Overlay
include CommonMethods include CommonMethods

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Publisher class Publisher
def self.subscribe(subscription) def self.subscribe(subscription)

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Scene class Scene
attr_reader :camera, :entities, :lights attr_reader :camera, :entities, :lights

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class TurnTableScene < Scene class TurnTableScene < Scene
def setup def setup

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module Scripting module Scripting
def on def on

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module Scripting module Scripting
class SandBox class SandBox

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# frozen_string_literal: true
class IMICFPS class IMICFPS
module Scripting module Scripting
CONSTANTS_WHITELIST = [ CONSTANTS_WHITELIST = [

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class SoundEffect class SoundEffect
attr_reader :sound, :options attr_reader :sound, :options

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class SoundEffect class SoundEffect
class FadeIn < SoundEffect class FadeIn < SoundEffect

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class SoundEffect class SoundEffect
class FadeInAndOut < FadeIn class FadeInAndOut < FadeIn

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class SoundEffect class SoundEffect
class FadeOut < FadeIn class FadeOut < FadeIn

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class SoundEffect class SoundEffect
class ShieldRegen < SoundEffect class ShieldRegen < SoundEffect

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class GameState < CyberarmEngine::GameState class GameState < CyberarmEngine::GameState
include CommonMethods include CommonMethods

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Boot < GameState class Boot < GameState
def setup def setup

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Close < GameState class Close < GameState
def setup def setup

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Game < GameState class Game < GameState
attr_reader :map attr_reader :map

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class LoadingState < Menu class LoadingState < Menu
def setup def setup

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class Subscription class Subscription
attr_reader :entity, :event, :args, :block attr_reader :entity, :event, :args, :block

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@@ -1,2 +1,3 @@
# frozen_string_literal: true
require_relative "asset_viewer/lib/main_menu" require_relative "asset_viewer/lib/main_menu"
require_relative "asset_viewer/lib/turn_table" require_relative "asset_viewer/lib/turn_table"

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# frozen_string_literal: true
class IMICFPS class IMICFPS
class AssetViewerTool class AssetViewerTool
class MainMenu < Menu class MainMenu < Menu

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class AssetViewerTool class AssetViewerTool
class TurnTable < CyberarmEngine::GuiState class TurnTable < CyberarmEngine::GuiState

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@@ -1,2 +1,3 @@
# frozen_string_literal: true
require_relative "map_editor/lib/main_menu" require_relative "map_editor/lib/main_menu"
require_relative "map_editor/lib/editor" require_relative "map_editor/lib/editor"

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class MapEditorTool class MapEditorTool
class Editor < CyberarmEngine::GuiState class Editor < CyberarmEngine::GuiState

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class MapEditorTool class MapEditorTool
class MainMenu < Menu class MainMenu < Menu

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class AABBTree class AABBTree
class AABBNode class AABBNode

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class AABBTree class AABBTree
include IMICFPS::AABBTreeDebug include IMICFPS::AABBTreeDebug

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
# Gets included into AABBTree # Gets included into AABBTree
module AABBTreeDebug module AABBTreeDebug

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
module Style module Style

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
class ConnectCommand < Command class ConnectCommand < Command

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
class DebugCommand < Command class DebugCommand < Command

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
class DisconnectCommand < Command class DisconnectCommand < Command

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
class FPSCommand < Command class FPSCommand < Command

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
class HelpCommand < Command class HelpCommand < Command

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
class ReloadShaderCommand < Command class ReloadShaderCommand < Command

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@@ -1,3 +1,4 @@
# frozen_string_literal: true
class IMICFPS class IMICFPS
class Commands class Commands
class RendererInfoCommand < Command class RendererInfoCommand < Command

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