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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
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@@ -61,11 +61,12 @@ OpenGL Renderer: #{glGetString(GL_RENDERER)}
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OpenGL Version: #{glGetString(GL_VERSION)}
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OpenGL Shader Language Version: #{glGetString(GL_SHADING_LANGUAGE_VERSION)}
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Camera pitch: #{@camera.orientation.z.round(2)} Yaw: #{@camera.orientation.y.round(2)} Roll #{@camera.orientation.x.round(2)}
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Camera X:#{@camera.position.x.round(2)} Y:#{@camera.position.y.round(2)} Z:#{@camera.position.z.round(2)}
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#{if @camera.entity then "Actor X:#{@camera.entity.position.x.round(2)} Y:#{@camera.entity.position.y.round(2)} Z:#{@camera.entity.position.z.round(2)}";end}
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Field Of View: #{@camera.field_of_view}
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Mouse Sesitivity: #{@camera.mouse_sensitivity}
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Camera Pitch: #{@camera.orientation.x.round(2)} Yaw: #{@camera.orientation.y.round(2)} Roll #{@camera.orientation.z.round(2)}
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Camera X: #{@camera.position.x.round(2)} Y: #{@camera.position.y.round(2)} Z: #{@camera.position.z.round(2)}
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Camera Field Of View: #{@camera.field_of_view}
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Camera Mouse Sesitivity: #{@camera.mouse_sensitivity}
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#{if @camera.entity then "Actor X: #{@camera.entity.position.x.round(2)} Y: #{@camera.entity.position.y.round(2)} Z: #{@camera.entity.position.z.round(2)}";end}
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Last Frame: #{Gosu.milliseconds - window.delta_time}ms (#{Gosu.fps} fps)
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Vertices: #{formatted_number(window.number_of_vertices)}
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