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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-16 08:02:36 +00:00
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
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@@ -1,5 +1,6 @@
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# version 330 core
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in vec3 outPosition;
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in vec3 outColor;
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in vec4 outNormal;
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in vec3 outUV;
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@@ -11,5 +12,5 @@ vec4 lokiVar;
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void main() {
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lokiVar = vec4(outColor, 1.0) + outNormal + vec4(outUV, 1.0) + vec4(outTextureID, 1.0, 1.0, 1.0);
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lokiVar = normalize(lokiVar);
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gl_FragColor = vec4(lokiVar);
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gl_FragColor = vec4(outColor, 1.0);
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}
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