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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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@@ -1,8 +1,8 @@
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component(:building)
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on.create do |event|
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event.map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(-1.5, 1.5, -4.52), Vector.new(0, 20, 0), data: {team: nil})
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event.map.insert_entity("base", "information_panel", event.entity.position + Vector.new(3, 0, 1), Vector.new(0, -90, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 0, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 180, 0))
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(-1.5, 1.5, -4.52), Vector.new(0, 20, 0), data: {team: nil})
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map.insert_entity("base", "information_panel", event.entity.position + Vector.new(3, 0, 1), Vector.new(0, -90, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 0, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 180, 0))
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end
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@@ -1,8 +1,8 @@
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component(:building)
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on.create do |event|
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event.map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(6, 1.5, 3), Vector.new(0, -90, 0), data: {team: nil})
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event.map.insert_entity("base", "information_panel", event.entity.position + Vector.new(0.5, 0, 3), Vector.new(0, 90, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 0, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 180, 0))
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(6, 1.5, 3), Vector.new(0, -90, 0), data: {team: nil})
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map.insert_entity("base", "information_panel", event.entity.position + Vector.new(0.5, 0, 3), Vector.new(0, 90, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 0, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 180, 0))
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end
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