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https://github.com/cyberarm/i-mic-fps.git
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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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@@ -1,8 +1,8 @@
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class IMICFPS
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class CollisionManager
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attr_reader :game_state, :collisions
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def initialize(game_state:)
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@game_state = game_state
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attr_reader :map, :collisions
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def initialize(map:)
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@map = map
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@collisions = {}
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@aabb_tree = AABBTree.new
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@@ -14,7 +14,7 @@ class IMICFPS
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end
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def update
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@game_state.entities.each do |entity|
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@map.entities.each do |entity|
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next unless entity.is_a?(Entity)
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next unless node = @aabb_tree.objects[entity]
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@@ -42,7 +42,7 @@ class IMICFPS
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@collisions.clear
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broadphase = {}
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@game_state.entities.each do |entity|
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@map.entities.each do |entity|
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next unless entity.collidable?
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next if entity.collision == :static # Only dynamic entities can be resolved
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