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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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@@ -4,15 +4,15 @@ class IMICFPS
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attr_reader :opengl_renderer, :bounding_box_renderer
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def initialize(game_state:)
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@game_state = game_state
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def initialize(map:)
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@map = map
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@bounding_box_renderer = BoundingBoxRenderer.new(game_state: game_state)
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@bounding_box_renderer = BoundingBoxRenderer.new(map: map)
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@opengl_renderer = OpenGLRenderer.new
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end
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def draw
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@game_state.entities.each do |object|
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@map.entities.each do |object|
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if object.visible && object.renderable
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# Render bounding boxes before transformation is applied
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@bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug.get(:boundingboxes)
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