mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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@@ -1,16 +1,7 @@
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class IMICFPS
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class GameState < CyberarmEngine::GameState
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include CommonMethods
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include EntityManager
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include LightManager
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attr_reader :options
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def initialize(options = {})
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@delta_time = Gosu.milliseconds
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@entities = []
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@lights = []
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super
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end
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end
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end
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@@ -1,25 +1,12 @@
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class IMICFPS
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class Game < GameState
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attr_reader :collision_manager, :delta_time
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attr_reader :map
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def setup
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@collision_manager = CollisionManager.new(game_state: self)
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@renderer = Renderer.new(game_state: self)
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@publisher = Publisher.new
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@map = Map.new(map_loader: @options[:map_loader])
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@map.setup
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@map = @options[:map]
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add_entity(Terrain.new(map_entity: @map.terrain, manifest: Manifest.new(package: @map.terrain.package, name: @map.terrain.name)))
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@draw_skydome = true
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@skydome = Skydome.new(map_entity: @map.skydome, manifest: Manifest.new(package: @map.skydome.package, name: @map.skydome.name), backface_culling: false)
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add_entity(@skydome)
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@map.entities.each do |ent|
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add_entity(Entity.new(map_entity: ent, manifest: Manifest.new(package: ent.package, name: ent.name)))
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end
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@player = Player.new(spawnpoint: @map.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "biped"))
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add_entity(@player)
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@player = @map.find_entity_by(name: "biped")
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@camera = Camera.new(position: @player.position.clone)
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@camera.attach_to(@player)
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@@ -29,9 +16,6 @@ class IMICFPS
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@text = Text.new("Pending...", x: 10, y: 10, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK)
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Light.new(x: 3, y: -6, z: 6, game_state: self)
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Light.new(x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1), game_state: self)
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if ARGV.join.include?("--playdemo")
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@demo_data = File.exist?("./demo.dat") ? File.read("./demo.dat").lines : ""
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@demo_index= 0
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@@ -49,33 +33,8 @@ class IMICFPS
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end
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end
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def glError?
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e = glGetError()
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if e != GL_NO_ERROR
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$stderr.puts "OpenGL error in: #{gluErrorString(e)} (#{e})\n"
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exit
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end
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end
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def draw
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glError?
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gl do
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glError?
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glClearColor(0,0.2,0.5,1) # skyish blue
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glError?
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
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glError?
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@lights.each(&:draw)
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@camera.draw
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@renderer.opengl_renderer.draw_object(@skydome) if @skydome.renderable
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glEnable(GL_DEPTH_TEST)
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@renderer.draw
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end
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@map.render(@camera)
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# Draw crosshair
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draw_rect(window.width/2-@crosshair_size, (window.height/2-@crosshair_size)-@crosshair_thickness/2, @crosshair_size*2, @crosshair_thickness, @crosshair_color, 0, :default)
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draw_rect((window.width/2)-@crosshair_thickness/2, window.height/2-(@crosshair_size*2), @crosshair_thickness, @crosshair_size*2, @crosshair_color, 0, :default)
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@@ -86,15 +45,12 @@ class IMICFPS
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def update
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update_text
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@publisher.publish(:tick, Gosu.milliseconds - window.delta_time)
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Publisher.instance.publish(:tick, Gosu.milliseconds - window.delta_time)
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@collision_manager.update
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@entities.each(&:update)
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@map.update
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control_player
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@skydome.update if @skydome.renderable
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@camera.update
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if $debug.get(:stats)
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@@ -105,9 +61,6 @@ class IMICFPS
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@text.text = ""
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end
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@draw_skydome = $debug.get(:skydome)
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@skydome.renderable = @draw_skydome
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if ARGV.join.include?("--playdemo")
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if @demo_data[@demo_index]&.start_with?("tick")
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if @demo_tick == @demo_data[@demo_index].split(" ").last.to_i
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@@ -178,8 +131,6 @@ Last Frame: #{Gosu.milliseconds - window.delta_time}ms (#{Gosu.fps} fps)
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Vertices: #{formatted_number(window.number_of_vertices)}
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Faces: #{formatted_number(window.number_of_vertices/3)}
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Draw Skydome: #{@draw_skydome}
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eos
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end
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@@ -204,9 +155,9 @@ eos
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@demo_changed = true
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end
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InputMapper.keydown(id)
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@publisher.publish(:button_down, nil, id)
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Publisher.instance.publish(:button_down, nil, id)
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@entities.each do |entity|
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@map.entities.each do |entity|
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entity.button_down(id) if defined?(entity.button_down)
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end
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end
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@@ -221,9 +172,9 @@ eos
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@demo_changed = true
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end
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InputMapper.keyup(id)
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@publisher.publish(:button_up, nil, id)
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Publisher.instance.publish(:button_up, nil, id)
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@entities.each do |entity|
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@map.entities.each do |entity|
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entity.button_up(id) if defined?(entity.button_up)
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end
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@@ -1,11 +1,11 @@
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class IMICFPS
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class LoadingState < Menu
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def setup
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@map = Map.new(map_file: @options[:map_file])
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@map_loader = MapLoader.new(map_file: @options[:map_file])
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title "I-MIC FPS"
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@subheading = Text.new("Loading Map: #{@map.metadata.name}", y: 100, size: 50, alignment: :center)
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@description = Text.new("Map created by: #{@map.metadata.authors.join(", ")}\n#{@map.metadata.description}", y: 180, size: 24, alignment: :center)
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@subheading = Text.new("Loading Map: #{@map_loader.metadata.name}", y: 100, size: 50, alignment: :center)
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@description = Text.new("Map created by: #{@map_loader.metadata.authors.join(", ")}\n#{@map_loader.metadata.description}", y: 180, size: 24, alignment: :center)
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@state = Text.new("Preparing...", y: window.height/2-40, size: 40, alignment: :center)
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@percentage = Text.new("0%", y: window.height - 100 + 25, size: 50, alignment: :center)
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@@ -14,9 +14,9 @@ class IMICFPS
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@asset_index = 0
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# add_asset(:shader, nil, "default")
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add_asset(:model, @map.terrain.package, @map.terrain.name)
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add_asset(:model, @map.skydome.package, @map.skydome.name)
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@map.entities.each do |entity|
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add_asset(:model, @map_loader.terrain.package, @map_loader.terrain.name)
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add_asset(:model, @map_loader.skydome.package, @map_loader.skydome.name)
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@map_loader.entities.each do |entity|
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add_asset(:model, entity.package, entity.name)
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end
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@@ -66,7 +66,7 @@ class IMICFPS
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unless @asset_index < @assets.count
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if @act && Gosu.milliseconds-@completed_for_ms > 250
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push_state(@options[:forward], map: @map)
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push_state(@options[:forward], map_loader: @map_loader)
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else
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@act = true
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@completed_for_ms = Gosu.milliseconds unless @lock
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