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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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@@ -1,16 +1,7 @@
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class IMICFPS
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class GameState < CyberarmEngine::GameState
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include CommonMethods
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include EntityManager
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include LightManager
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attr_reader :options
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def initialize(options = {})
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@delta_time = Gosu.milliseconds
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@entities = []
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@lights = []
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super
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end
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end
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end
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