mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
This commit is contained in:
@@ -1,8 +1,8 @@
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component(:building)
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on.create do |event|
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event.map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(-1.5, 1.5, -4.52), Vector.new(0, 20, 0), data: {team: nil})
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event.map.insert_entity("base", "information_panel", event.entity.position + Vector.new(3, 0, 1), Vector.new(0, -90, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 0, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 180, 0))
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(-1.5, 1.5, -4.52), Vector.new(0, 20, 0), data: {team: nil})
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map.insert_entity("base", "information_panel", event.entity.position + Vector.new(3, 0, 1), Vector.new(0, -90, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 0, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(0, 0, 6), Vector.new(0, 180, 0))
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end
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@@ -1,8 +1,8 @@
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component(:building)
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on.create do |event|
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event.map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(6, 1.5, 3), Vector.new(0, -90, 0), data: {team: nil})
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event.map.insert_entity("base", "information_panel", event.entity.position + Vector.new(0.5, 0, 3), Vector.new(0, 90, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 0, 0))
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event.map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 180, 0))
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map.insert_entity("base", "purchase_terminal", event.entity.position + Vector.new(6, 1.5, 3), Vector.new(0, -90, 0), data: {team: nil})
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map.insert_entity("base", "information_panel", event.entity.position + Vector.new(0.5, 0, 3), Vector.new(0, 90, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 0, 0))
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map.insert_entity("base", "door", event.entity.position + Vector.new(3.3, 0, 6), Vector.new(0, 180, 0))
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end
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@@ -85,8 +85,9 @@ require_relative "lib/wavefront/parser"
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require_relative "lib/wavefront/object"
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require_relative "lib/wavefront/material"
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require_relative "lib/map"
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require_relative "lib/map_loader"
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require_relative "lib/manifest"
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require_relative "lib/map"
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require_relative "lib/window"
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@@ -1,9 +1,9 @@
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class IMICFPS
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class EventHandler
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class Event
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attr_reader :entity, :context, :map, :player
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def initialize(entity:, context: nil, map: $window.current_state, player: nil)
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@entity, @context, @map, @player = entity, context, map, player
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attr_reader :entity, :context
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def initialize(entity:, context: nil)
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@entity, @context = entity, context
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end
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end
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end
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@@ -6,7 +6,7 @@ class IMICFPS
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end
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def handle(subscriber, context, *args)
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event = EventHandler::Event.new(entity: context)
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event = EventHandler::Event.new(entity: args.first.first)
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subscriber.trigger(event)
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end
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@@ -9,7 +9,7 @@ class IMICFPS
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action = subscriber.args.flatten.first
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key = args.flatten.first
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event = EventHandler::Event.new(entity: subscriber.entity, context: context, player: context)
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event = EventHandler::Event.new(entity: subscriber.entity, context: context)
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if action.is_a?(Numeric) && action == key
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subscriber.trigger(event)
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@@ -103,7 +103,7 @@ class IMICFPS
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model.update
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unless at_same_position?
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Publisher.instance.publish(:entity_moved, self, self)
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Publisher.instance.publish(:entity_moved, nil, self)
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@bounding_box = normalize_bounding_box_with_offset if model
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end
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@@ -2,27 +2,18 @@ class IMICFPS
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class Light
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attr_reader :ambient, :diffuse, :specular, :position, :light_id
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attr_accessor :x, :y, :z, :intensity
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def initialize(x:,y:,z:, game_state:,
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def initialize(id:, x:,y:,z:,
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ambient: Vector.new(0.5, 0.5, 0.5, 1),
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diffuse: Vector.new(1, 0.5, 0, 1), specular: Vector.new(0.2, 0.2, 0.2, 1),
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position: Vector.new(x, y, z, 0), intensity: 1)
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@light_id = id
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@x,@y,@z = x,y,z
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@game_state = game_state
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@intensity = intensity
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self.ambient = ambient
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self.diffuse = diffuse
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self.specular = specular
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self.position = position
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@light_id = available_light
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@game_state.add_light(self)
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end
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def available_light
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raise "Using to many lights, #{@game_state.light_count}/#{LightManager::MAX_LIGHTS}" if @game_state.light_count > LightManager::MAX_LIGHTS
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puts "OpenGL::GL_LIGHT#{@game_state.light_count}" if $debug.get(:stats)
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@light_id = Object.const_get "OpenGL::GL_LIGHT#{@game_state.light_count}"
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end
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def ambient=(color)
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@@ -1,8 +1,8 @@
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class IMICFPS
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class CollisionManager
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attr_reader :game_state, :collisions
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def initialize(game_state:)
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@game_state = game_state
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attr_reader :map, :collisions
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def initialize(map:)
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@map = map
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@collisions = {}
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@aabb_tree = AABBTree.new
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@@ -14,7 +14,7 @@ class IMICFPS
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end
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def update
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@game_state.entities.each do |entity|
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@map.entities.each do |entity|
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next unless entity.is_a?(Entity)
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next unless node = @aabb_tree.objects[entity]
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@@ -42,7 +42,7 @@ class IMICFPS
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@collisions.clear
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broadphase = {}
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@game_state.entities.each do |entity|
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@map.entities.each do |entity|
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next unless entity.collidable?
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next if entity.collision == :static # Only dynamic entities can be resolved
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@@ -2,12 +2,12 @@ class IMICFPS
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module EntityManager # Get included into GameState context
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def add_entity(entity)
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@collision_manager.add(entity)# Add every entity to collision manager
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@publisher.publish(:create, self, entity)
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Publisher.instance.publish(:create, nil, entity)
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@entities << entity
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end
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def insert_entity(package, name, position, orientation, data = {})
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ent = Map::Entity.new(package, name, position, orientation, Vector.new(1,1,1))
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ent = MapLoader::Entity.new(package, name, position, orientation, Vector.new(1,1,1))
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add_entity(IMICFPS::Entity.new(map_entity: ent, manifest: Manifest.new(package: package, name: name)))
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end
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@@ -15,11 +15,15 @@ class IMICFPS
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@entities.detect {|entity| entity == entity}
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end
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def find_entity_by(name:)
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@entities.detect { |entity| entity.name == name}
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end
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def remove_entity(entity)
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ent = @entities.detect {|entity| entity == entity}
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if ent
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@collision_manager.remove(entity)
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@publisher.publish(:destroy, self, entity)
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@publisher.publish(:destroy, nil, entity)
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@entities.delete(ent)
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end
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end
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@@ -20,5 +20,11 @@ class IMICFPS
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def clear_lights
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@lights.clear
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end
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def available_light
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raise "Using to many lights, #{light_count}/#{LightManager::MAX_LIGHTS}" if light_count > LightManager::MAX_LIGHTS
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puts "OpenGL::GL_LIGHT#{light_count}" if $debug.get(:stats)
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Object.const_get "OpenGL::GL_LIGHT#{light_count}"
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end
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end
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end
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@@ -19,7 +19,7 @@ class IMICFPS
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end
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def simulate
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@collision_manager.game_state.entities.each do |entity|
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@collision_manager.map.entities.each do |entity|
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entity.position.x += entity.velocity.x * entity.delta_time
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entity.position.y += entity.velocity.y * entity.delta_time
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entity.position.z += entity.velocity.z * entity.delta_time
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177
lib/map.rb
177
lib/map.rb
@@ -1,138 +1,73 @@
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class IMICFPS
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class Map
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attr_reader :metadata, :terrain, :skydome, :entities, :spawnpoints
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attr_reader :assets, :missing_assets
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def initialize(map_file:)
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@metadata = Map::MetaData.new
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@terrain = Map::Entity.new
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@skydome = Map::Entity.new
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@entities = []
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@spawnpoints = []
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include EntityManager
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include LightManager
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@assets = []
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@missing_assets = []
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attr_reader :gravity
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def initialize(map_loader:, gravity: IMICFPS::GRAVITY)
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@map_loader = map_loader
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@gravity = gravity
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parse(map_file)
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@entities = []
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@lights = []
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@collision_manager = CollisionManager.new(map: self)
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@renderer = Renderer.new(map: self)
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Publisher.new
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end
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def parse(file)
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data = JSON.parse(File.read(file))
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def setup
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add_entity(Terrain.new(map_entity: @map_loader.terrain, manifest: Manifest.new(package: @map_loader.terrain.package, name: @map_loader.terrain.name)))
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if section = data["metadata"]
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@metadata.name = section["name"]
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@metadata.gamemode = section["gamemode"]
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@metadata.authors = section["authors"]
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@metadata.datetime = Time.parse(section["datetime"])
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@metadata.thumbnail = section["thumbnail"] # TODO: convert thumbnail to Image
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@metadata.description = section["description"]
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else
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raise "Map metadata is missing!"
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add_entity(Skydome.new(map_entity: @map_loader.skydome, manifest: Manifest.new(package: @map_loader.skydome.package, name: @map_loader.skydome.name), backface_culling: false))
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@map_loader.entities.each do |ent|
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add_entity(Entity.new(map_entity: ent, manifest: Manifest.new(package: ent.package, name: ent.name)))
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end
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if section = data["terrain"]
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@terrain.package = section["package"]
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@terrain.name = section["name"]
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@terrain.position = Vector.new
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@terrain.orientation = Vector.new
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if section["scale"]
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if section["scale"].is_a?(Hash)
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@terrain.scale = Vector.new(
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section["scale"]["x"],
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section["scale"]["y"],
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section["scale"]["z"]
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)
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else
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scale = Float(section["scale"])
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@terrain.scale = Vector.new(scale, scale, scale)
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end
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else
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@terrain.scale = Vector.new(1, 1, 1)
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end
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@terrain.water_level = section["water_level"]
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else
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raise "Map terrain data is missing!"
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end
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add_entity(Player.new(spawnpoint: @map_loader.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "biped")))
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if section = data["skydome"]
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@skydome.package = section["package"]
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@skydome.name = section["name"]
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@skydome.position = Vector.new
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@skydome.orientation = Vector.new
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if section["scale"]
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if section["scale"].is_a?(Hash)
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@skydome.scale = Vector.new(
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section["scale"]["x"],
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section["scale"]["y"],
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section["scale"]["z"]
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)
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else
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scale = Float(section["scale"])
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@skydome.scale = Vector.new(scale, scale, scale)
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end
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else
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@skydome.scale = Vector.new(1, 1, 1)
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end
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else
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raise "Map skydome data is missing!"
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end
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# TODO: Load lights from MapLoader
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add_light(Light.new(id: available_light, x: 3, y: -6, z: 6))
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add_light(Light.new(id: available_light, x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1)))
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end
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if section = data["entities"]
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section.each do |ent|
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entity = Map::Entity.new
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entity.package = ent["package"]
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entity.name = ent["name"]
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entity.position = Vector.new(
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ent["position"]["x"],
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ent["position"]["y"],
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ent["position"]["z"]
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)
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entity.orientation = Vector.new(
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ent["orientation"]["x"],
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ent["orientation"]["y"],
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ent["orientation"]["z"]
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)
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if ent["scale"].is_a?(Hash)
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entity.scale = Vector.new(
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ent["scale"]["x"],
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ent["scale"]["y"],
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ent["scale"]["z"]
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)
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else
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scale = Float(ent["scale"])
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entity.scale = Vector.new(scale, scale, scale)
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end
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entity.scripts = ent["scripts"]
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def data
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@map_loader
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end
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@entities << entity
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end
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else
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raise "Map has no entities!"
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end
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if section = data["spawnpoints"]
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section.each do |point|
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spawnpoint = SpawnPoint.new
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spawnpoint.team = point["team"]
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spawnpoint.position = Vector.new(
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point["position"]["x"],
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point["position"]["y"],
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point["position"]["z"]
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)
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spawnpoint.orientation = Vector.new(
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point["orientation"]["x"],
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point["orientation"]["y"],
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point["orientation"]["z"]
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)
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@spawnpoints << spawnpoint
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end
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else
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raise "Map has no spawnpoints!"
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def glError?
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e = glGetError()
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if e != GL_NO_ERROR
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$stderr.puts "OpenGL error in: #{gluErrorString(e)} (#{e})\n"
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exit
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end
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end
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MetaData = Struct.new(:name, :gamemode, :authors, :datetime, :thumbnail, :description)
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Entity = Struct.new(:package, :name, :position, :orientation, :scale, :water_level, :scripts)
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SpawnPoint = Struct.new(:team, :position, :orientation)
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def render(camera)
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glError?
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Gosu.gl do
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glError?
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glClearColor(0,0.2,0.5,1) # skyish blue
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glError?
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
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glError?
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@lights.each(&:draw)
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camera.draw
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glEnable(GL_DEPTH_TEST)
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@renderer.draw
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end
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end
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def update
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@collision_manager.update
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@entities.each(&:update)
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# @lights.each(&:update)
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end
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end
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end
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138
lib/map_loader.rb
Normal file
138
lib/map_loader.rb
Normal file
@@ -0,0 +1,138 @@
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class IMICFPS
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class MapLoader
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attr_reader :metadata, :terrain, :skydome, :entities, :spawnpoints
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attr_reader :assets, :missing_assets
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def initialize(map_file:)
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@metadata = MapLoader::MetaData.new
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@terrain = MapLoader::Entity.new
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@skydome = MapLoader::Entity.new
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@entities = []
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@spawnpoints = []
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@assets = []
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@missing_assets = []
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parse(map_file)
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end
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def parse(file)
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data = JSON.parse(File.read(file))
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if section = data["metadata"]
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@metadata.name = section["name"]
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@metadata.gamemode = section["gamemode"]
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@metadata.authors = section["authors"]
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@metadata.datetime = Time.parse(section["datetime"])
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@metadata.thumbnail = section["thumbnail"] # TODO: convert thumbnail to Image
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@metadata.description = section["description"]
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else
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raise "Map metadata is missing!"
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end
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if section = data["terrain"]
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@terrain.package = section["package"]
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@terrain.name = section["name"]
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@terrain.position = Vector.new
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@terrain.orientation = Vector.new
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if section["scale"]
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if section["scale"].is_a?(Hash)
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@terrain.scale = Vector.new(
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section["scale"]["x"],
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section["scale"]["y"],
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section["scale"]["z"]
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)
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else
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scale = Float(section["scale"])
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@terrain.scale = Vector.new(scale, scale, scale)
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end
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else
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@terrain.scale = Vector.new(1, 1, 1)
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end
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@terrain.water_level = section["water_level"]
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else
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raise "Map terrain data is missing!"
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end
|
||||
|
||||
if section = data["skydome"]
|
||||
@skydome.package = section["package"]
|
||||
@skydome.name = section["name"]
|
||||
@skydome.position = Vector.new
|
||||
@skydome.orientation = Vector.new
|
||||
if section["scale"]
|
||||
if section["scale"].is_a?(Hash)
|
||||
@skydome.scale = Vector.new(
|
||||
section["scale"]["x"],
|
||||
section["scale"]["y"],
|
||||
section["scale"]["z"]
|
||||
)
|
||||
else
|
||||
scale = Float(section["scale"])
|
||||
@skydome.scale = Vector.new(scale, scale, scale)
|
||||
end
|
||||
else
|
||||
@skydome.scale = Vector.new(1, 1, 1)
|
||||
end
|
||||
else
|
||||
raise "Map skydome data is missing!"
|
||||
end
|
||||
|
||||
if section = data["entities"]
|
||||
section.each do |ent|
|
||||
entity = MapLoader::Entity.new
|
||||
entity.package = ent["package"]
|
||||
entity.name = ent["name"]
|
||||
entity.position = Vector.new(
|
||||
ent["position"]["x"],
|
||||
ent["position"]["y"],
|
||||
ent["position"]["z"]
|
||||
)
|
||||
entity.orientation = Vector.new(
|
||||
ent["orientation"]["x"],
|
||||
ent["orientation"]["y"],
|
||||
ent["orientation"]["z"]
|
||||
)
|
||||
if ent["scale"].is_a?(Hash)
|
||||
entity.scale = Vector.new(
|
||||
ent["scale"]["x"],
|
||||
ent["scale"]["y"],
|
||||
ent["scale"]["z"]
|
||||
)
|
||||
else
|
||||
scale = Float(ent["scale"])
|
||||
entity.scale = Vector.new(scale, scale, scale)
|
||||
end
|
||||
entity.scripts = ent["scripts"]
|
||||
|
||||
@entities << entity
|
||||
end
|
||||
else
|
||||
raise "Map has no entities!"
|
||||
end
|
||||
|
||||
if section = data["spawnpoints"]
|
||||
section.each do |point|
|
||||
spawnpoint = SpawnPoint.new
|
||||
spawnpoint.team = point["team"]
|
||||
spawnpoint.position = Vector.new(
|
||||
point["position"]["x"],
|
||||
point["position"]["y"],
|
||||
point["position"]["z"]
|
||||
)
|
||||
spawnpoint.orientation = Vector.new(
|
||||
point["orientation"]["x"],
|
||||
point["orientation"]["y"],
|
||||
point["orientation"]["z"]
|
||||
)
|
||||
|
||||
@spawnpoints << spawnpoint
|
||||
end
|
||||
else
|
||||
raise "Map has no spawnpoints!"
|
||||
end
|
||||
end
|
||||
|
||||
MetaData = Struct.new(:name, :gamemode, :authors, :datetime, :thumbnail, :description)
|
||||
Entity = Struct.new(:package, :name, :position, :orientation, :scale, :water_level, :scripts)
|
||||
SpawnPoint = Struct.new(:team, :position, :orientation)
|
||||
end
|
||||
end
|
||||
@@ -1,8 +1,8 @@
|
||||
class IMICFPS
|
||||
class BoundingBoxRenderer
|
||||
attr_reader :bounding_boxes, :vertex_count
|
||||
def initialize(game_state:)
|
||||
@game_state = game_state
|
||||
def initialize(map:)
|
||||
@map = map
|
||||
|
||||
@bounding_boxes = {}
|
||||
@vertex_count = 0
|
||||
@@ -205,7 +205,7 @@ class IMICFPS
|
||||
|
||||
glPopMatrix
|
||||
|
||||
found = @game_state.entities.detect { |o| o == bounding_box[:object] }
|
||||
found = @map.entities.detect { |o| o == bounding_box[:object] }
|
||||
|
||||
unless found
|
||||
@vertex_count -= @bounding_boxes[key][:vertices_size]
|
||||
|
||||
@@ -4,15 +4,15 @@ class IMICFPS
|
||||
|
||||
attr_reader :opengl_renderer, :bounding_box_renderer
|
||||
|
||||
def initialize(game_state:)
|
||||
@game_state = game_state
|
||||
def initialize(map:)
|
||||
@map = map
|
||||
|
||||
@bounding_box_renderer = BoundingBoxRenderer.new(game_state: game_state)
|
||||
@bounding_box_renderer = BoundingBoxRenderer.new(map: map)
|
||||
@opengl_renderer = OpenGLRenderer.new
|
||||
end
|
||||
|
||||
def draw
|
||||
@game_state.entities.each do |object|
|
||||
@map.entities.each do |object|
|
||||
if object.visible && object.renderable
|
||||
# Render bounding boxes before transformation is applied
|
||||
@bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug.get(:boundingboxes)
|
||||
|
||||
@@ -8,5 +8,9 @@ class IMICFPS
|
||||
def component(name)
|
||||
Component.get(name)
|
||||
end
|
||||
|
||||
def map
|
||||
$window.current_state.map
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,16 +1,7 @@
|
||||
class IMICFPS
|
||||
class GameState < CyberarmEngine::GameState
|
||||
include CommonMethods
|
||||
include EntityManager
|
||||
include LightManager
|
||||
|
||||
attr_reader :options
|
||||
def initialize(options = {})
|
||||
@delta_time = Gosu.milliseconds
|
||||
@entities = []
|
||||
@lights = []
|
||||
|
||||
super
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,25 +1,12 @@
|
||||
class IMICFPS
|
||||
class Game < GameState
|
||||
|
||||
attr_reader :collision_manager, :delta_time
|
||||
attr_reader :map
|
||||
def setup
|
||||
@collision_manager = CollisionManager.new(game_state: self)
|
||||
@renderer = Renderer.new(game_state: self)
|
||||
@publisher = Publisher.new
|
||||
@map = Map.new(map_loader: @options[:map_loader])
|
||||
@map.setup
|
||||
|
||||
@map = @options[:map]
|
||||
add_entity(Terrain.new(map_entity: @map.terrain, manifest: Manifest.new(package: @map.terrain.package, name: @map.terrain.name)))
|
||||
|
||||
@draw_skydome = true
|
||||
@skydome = Skydome.new(map_entity: @map.skydome, manifest: Manifest.new(package: @map.skydome.package, name: @map.skydome.name), backface_culling: false)
|
||||
add_entity(@skydome)
|
||||
|
||||
@map.entities.each do |ent|
|
||||
add_entity(Entity.new(map_entity: ent, manifest: Manifest.new(package: ent.package, name: ent.name)))
|
||||
end
|
||||
|
||||
@player = Player.new(spawnpoint: @map.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "biped"))
|
||||
add_entity(@player)
|
||||
@player = @map.find_entity_by(name: "biped")
|
||||
@camera = Camera.new(position: @player.position.clone)
|
||||
@camera.attach_to(@player)
|
||||
|
||||
@@ -29,9 +16,6 @@ class IMICFPS
|
||||
|
||||
@text = Text.new("Pending...", x: 10, y: 10, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK)
|
||||
|
||||
Light.new(x: 3, y: -6, z: 6, game_state: self)
|
||||
Light.new(x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1), game_state: self)
|
||||
|
||||
if ARGV.join.include?("--playdemo")
|
||||
@demo_data = File.exist?("./demo.dat") ? File.read("./demo.dat").lines : ""
|
||||
@demo_index= 0
|
||||
@@ -49,33 +33,8 @@ class IMICFPS
|
||||
end
|
||||
end
|
||||
|
||||
def glError?
|
||||
e = glGetError()
|
||||
if e != GL_NO_ERROR
|
||||
$stderr.puts "OpenGL error in: #{gluErrorString(e)} (#{e})\n"
|
||||
exit
|
||||
end
|
||||
end
|
||||
|
||||
def draw
|
||||
glError?
|
||||
|
||||
gl do
|
||||
glError?
|
||||
glClearColor(0,0.2,0.5,1) # skyish blue
|
||||
glError?
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
|
||||
glError?
|
||||
|
||||
@lights.each(&:draw)
|
||||
|
||||
@camera.draw
|
||||
@renderer.opengl_renderer.draw_object(@skydome) if @skydome.renderable
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
|
||||
@renderer.draw
|
||||
end
|
||||
|
||||
@map.render(@camera)
|
||||
# Draw crosshair
|
||||
draw_rect(window.width/2-@crosshair_size, (window.height/2-@crosshair_size)-@crosshair_thickness/2, @crosshair_size*2, @crosshair_thickness, @crosshair_color, 0, :default)
|
||||
draw_rect((window.width/2)-@crosshair_thickness/2, window.height/2-(@crosshair_size*2), @crosshair_thickness, @crosshair_size*2, @crosshair_color, 0, :default)
|
||||
@@ -86,15 +45,12 @@ class IMICFPS
|
||||
def update
|
||||
update_text
|
||||
|
||||
@publisher.publish(:tick, Gosu.milliseconds - window.delta_time)
|
||||
Publisher.instance.publish(:tick, Gosu.milliseconds - window.delta_time)
|
||||
|
||||
@collision_manager.update
|
||||
@entities.each(&:update)
|
||||
@map.update
|
||||
|
||||
control_player
|
||||
|
||||
@skydome.update if @skydome.renderable
|
||||
|
||||
@camera.update
|
||||
|
||||
if $debug.get(:stats)
|
||||
@@ -105,9 +61,6 @@ class IMICFPS
|
||||
@text.text = ""
|
||||
end
|
||||
|
||||
@draw_skydome = $debug.get(:skydome)
|
||||
@skydome.renderable = @draw_skydome
|
||||
|
||||
if ARGV.join.include?("--playdemo")
|
||||
if @demo_data[@demo_index]&.start_with?("tick")
|
||||
if @demo_tick == @demo_data[@demo_index].split(" ").last.to_i
|
||||
@@ -178,8 +131,6 @@ Last Frame: #{Gosu.milliseconds - window.delta_time}ms (#{Gosu.fps} fps)
|
||||
|
||||
Vertices: #{formatted_number(window.number_of_vertices)}
|
||||
Faces: #{formatted_number(window.number_of_vertices/3)}
|
||||
|
||||
Draw Skydome: #{@draw_skydome}
|
||||
eos
|
||||
end
|
||||
|
||||
@@ -204,9 +155,9 @@ eos
|
||||
@demo_changed = true
|
||||
end
|
||||
InputMapper.keydown(id)
|
||||
@publisher.publish(:button_down, nil, id)
|
||||
Publisher.instance.publish(:button_down, nil, id)
|
||||
|
||||
@entities.each do |entity|
|
||||
@map.entities.each do |entity|
|
||||
entity.button_down(id) if defined?(entity.button_down)
|
||||
end
|
||||
end
|
||||
@@ -221,9 +172,9 @@ eos
|
||||
@demo_changed = true
|
||||
end
|
||||
InputMapper.keyup(id)
|
||||
@publisher.publish(:button_up, nil, id)
|
||||
Publisher.instance.publish(:button_up, nil, id)
|
||||
|
||||
@entities.each do |entity|
|
||||
@map.entities.each do |entity|
|
||||
entity.button_up(id) if defined?(entity.button_up)
|
||||
end
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
class IMICFPS
|
||||
class LoadingState < Menu
|
||||
def setup
|
||||
@map = Map.new(map_file: @options[:map_file])
|
||||
@map_loader = MapLoader.new(map_file: @options[:map_file])
|
||||
|
||||
title "I-MIC FPS"
|
||||
@subheading = Text.new("Loading Map: #{@map.metadata.name}", y: 100, size: 50, alignment: :center)
|
||||
@description = Text.new("Map created by: #{@map.metadata.authors.join(", ")}\n#{@map.metadata.description}", y: 180, size: 24, alignment: :center)
|
||||
@subheading = Text.new("Loading Map: #{@map_loader.metadata.name}", y: 100, size: 50, alignment: :center)
|
||||
@description = Text.new("Map created by: #{@map_loader.metadata.authors.join(", ")}\n#{@map_loader.metadata.description}", y: 180, size: 24, alignment: :center)
|
||||
@state = Text.new("Preparing...", y: window.height/2-40, size: 40, alignment: :center)
|
||||
@percentage = Text.new("0%", y: window.height - 100 + 25, size: 50, alignment: :center)
|
||||
|
||||
@@ -14,9 +14,9 @@ class IMICFPS
|
||||
@asset_index = 0
|
||||
# add_asset(:shader, nil, "default")
|
||||
|
||||
add_asset(:model, @map.terrain.package, @map.terrain.name)
|
||||
add_asset(:model, @map.skydome.package, @map.skydome.name)
|
||||
@map.entities.each do |entity|
|
||||
add_asset(:model, @map_loader.terrain.package, @map_loader.terrain.name)
|
||||
add_asset(:model, @map_loader.skydome.package, @map_loader.skydome.name)
|
||||
@map_loader.entities.each do |entity|
|
||||
add_asset(:model, entity.package, entity.name)
|
||||
end
|
||||
|
||||
@@ -66,7 +66,7 @@ class IMICFPS
|
||||
|
||||
unless @asset_index < @assets.count
|
||||
if @act && Gosu.milliseconds-@completed_for_ms > 250
|
||||
push_state(@options[:forward], map: @map)
|
||||
push_state(@options[:forward], map_loader: @map_loader)
|
||||
else
|
||||
@act = true
|
||||
@completed_for_ms = Gosu.milliseconds unless @lock
|
||||
|
||||
Reference in New Issue
Block a user