mirror of
https://github.com/cyberarm/i-mic-fps.git
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Oriented tree properly
This commit is contained in:
@@ -5,76 +5,11 @@
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<author>Blender User</author>
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<authoring_tool>Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d</authoring_tool>
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</contributor>
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<created>2020-01-30T08:56:21</created>
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<modified>2020-01-30T08:56:21</modified>
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<created>2020-01-30T13:33:36</created>
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<modified>2020-01-30T13:33:36</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_cameras>
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<camera id="Camera-camera" name="Camera">
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<optics>
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<technique_common>
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<perspective>
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<xfov sid="xfov">39.59775</xfov>
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<aspect_ratio>1.777778</aspect_ratio>
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<znear sid="znear">0.1</znear>
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<zfar sid="zfar">100</zfar>
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</perspective>
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</technique_common>
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</optics>
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<extra>
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<technique profile="blender">
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<shiftx sid="shiftx" type="float">0</shiftx>
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<shifty sid="shifty" type="float">0</shifty>
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
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</technique>
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</extra>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="Light-light" name="Light">
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<technique_common>
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<point>
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<color sid="color">1000 1000 1000</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0.00111109</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="blender">
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<type sid="type" type="int">0</type>
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<flag sid="flag" type="int">0</flag>
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<mode sid="mode" type="int">1</mode>
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<gamma sid="blender_gamma" type="float">1</gamma>
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<red sid="red" type="float">1</red>
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<green sid="green" type="float">1</green>
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<blue sid="blue" type="float">1</blue>
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<shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
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<shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
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<shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
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<energy sid="blender_energy" type="float">1000</energy>
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<dist sid="blender_dist" type="float">29.99998</dist>
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<spotsize sid="spotsize" type="float">75</spotsize>
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<spotblend sid="spotblend" type="float">0.15</spotblend>
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<att1 sid="att1" type="float">0</att1>
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<att2 sid="att2" type="float">1</att2>
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<falloff_type sid="falloff_type" type="int">2</falloff_type>
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<clipsta sid="clipsta" type="float">0.04999995</clipsta>
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<clipend sid="clipend" type="float">30.002</clipend>
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<bias sid="bias" type="float">1</bias>
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<soft sid="soft" type="float">3</soft>
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<bufsize sid="bufsize" type="int">2880</bufsize>
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<samp sid="samp" type="int">3</samp>
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<buffers sid="buffers" type="int">1</buffers>
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<area_shape sid="area_shape" type="int">1</area_shape>
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<area_size sid="area_size" type="float">0.1</area_size>
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<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
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<area_sizez sid="area_sizez" type="float">1</area_sizez>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_effects>
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<effect id="Material_002-effect">
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<profile_COMMON>
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@@ -144,7 +79,7 @@
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<geometry id="Plane_002-mesh" name="Plane.002">
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<mesh>
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<source id="Plane_002-mesh-positions">
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<float_array id="Plane_002-mesh-positions-array" count="15">-0.7701593 -0.7701593 0 0.7701593 -0.7701593 0 -0.7701593 0.7701593 0 0.7701593 0.7701593 0 0 0 0.6063125</float_array>
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<float_array id="Plane_002-mesh-positions-array" count="15">-0.7701593 0 0.7701593 0.7701593 0 0.7701593 -0.7701593 0 -0.7701593 0.7701593 0 -0.7701593 0 0.6063125 0</float_array>
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<technique_common>
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<accessor source="#Plane_002-mesh-positions-array" count="5" stride="3">
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<param name="X" type="float"/>
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@@ -154,7 +89,7 @@
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</technique_common>
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</source>
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<source id="Plane_002-mesh-normals">
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<float_array id="Plane_002-mesh-normals-array" count="15">0 0 -1 0 -0.6185703 0.7857296 0.6185703 0 0.7857295 -0.6185703 0 0.7857295 0 0.6185703 0.7857296</float_array>
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<float_array id="Plane_002-mesh-normals-array" count="15">0 -1 0 0 0.7857296 0.6185703 0.6185703 0.7857295 0 -0.6185703 0.7857295 0 0 0.7857296 -0.6185703</float_array>
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<technique_common>
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<accessor source="#Plane_002-mesh-normals-array" count="5" stride="3">
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<param name="X" type="float"/>
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@@ -186,7 +121,7 @@
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<geometry id="Plane_001-mesh" name="Plane.001">
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<mesh>
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<source id="Plane_001-mesh-positions">
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<float_array id="Plane_001-mesh-positions-array" count="24">-1 -1 0 1 -1 0 -1 1 0 1 1 0 -0.4597772 -0.4597772 0.5360521 0.4597772 -0.4597772 0.5360521 -0.4597772 0.4597772 0.5360521 0.4597772 0.4597772 0.5360521</float_array>
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<float_array id="Plane_001-mesh-positions-array" count="24">-1 0 1 1 0 1 -1 0 -1 1 0 -1 -0.4597772 0.5360521 0.4597772 0.4597772 0.5360521 0.4597772 -0.4597772 0.5360521 -0.4597772 0.4597772 0.5360521 -0.4597772</float_array>
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<technique_common>
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<accessor source="#Plane_001-mesh-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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@@ -196,7 +131,7 @@
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</technique_common>
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</source>
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<source id="Plane_001-mesh-normals">
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<float_array id="Plane_001-mesh-normals-array" count="30">0 0 -1 0 0 1 0 -0.7043614 0.7098416 0.7043614 0 0.7098416 -0.7043614 0 0.7098416 0 0.7043614 0.7098416 0 -0.7043614 0.7098415 0.7043614 0 0.7098416 -0.7043614 0 0.7098416 0 0.7043614 0.7098415</float_array>
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<float_array id="Plane_001-mesh-normals-array" count="30">0 -1 0 0 1 0 0 0.7098416 0.7043614 0.7043614 0.7098416 0 -0.7043614 0.7098416 0 0 0.7098416 -0.7043614 0 0.7098415 0.7043614 0.7043614 0.7098416 0 -0.7043614 0.7098416 0 0 0.7098415 -0.7043614</float_array>
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<technique_common>
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<accessor source="#Plane_001-mesh-normals-array" count="10" stride="3">
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<param name="X" type="float"/>
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@@ -228,7 +163,7 @@
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<geometry id="Plane-mesh" name="Plane">
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<mesh>
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<source id="Plane-mesh-positions">
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<float_array id="Plane-mesh-positions-array" count="24">-1.366034 -1.366034 0 1.366034 -1.366034 0 -1.366034 1.366034 0 1.366034 1.366034 0 -0.7 -0.7 0.5 0.7 -0.7 0.5 -0.7 0.7 0.5 0.7 0.7 0.5</float_array>
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<float_array id="Plane-mesh-positions-array" count="24">-1.366034 0 1.366034 1.366034 0 1.366034 -1.366034 0 -1.366034 1.366034 0 -1.366034 -0.7 0.5 0.7 0.7 0.5 0.7 -0.7 0.5 -0.7 0.7 0.5 -0.7</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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@@ -238,7 +173,7 @@
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</technique_common>
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</source>
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<source id="Plane-mesh-normals">
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<float_array id="Plane-mesh-normals-array" count="30">0 0 -1 0 0 1 0 -0.6003649 0.7997263 0.6003648 0 0.7997263 -0.6003648 0 0.7997263 0 0.6003649 0.7997263 0 -0.6003648 0.7997263 0.6003648 0 0.7997263 -0.6003648 0 0.7997263 0 0.6003648 0.7997263</float_array>
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<float_array id="Plane-mesh-normals-array" count="30">0 -1 0 0 1 0 0 0.7997263 0.6003649 0.6003648 0.7997263 0 -0.6003648 0.7997263 0 0 0.7997263 -0.6003649 0 0.7997263 0.6003648 0.6003648 0.7997263 0 -0.6003648 0.7997263 0 0 0.7997263 -0.6003648</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-normals-array" count="10" stride="3">
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<param name="X" type="float"/>
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@@ -270,7 +205,7 @@
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<geometry id="Circle-mesh" name="Circle">
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<mesh>
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<source id="Circle-mesh-positions">
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<technique_common>
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<accessor source="#Circle-mesh-positions-array" count="25" stride="3">
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<param name="X" type="float"/>
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@@ -280,7 +215,7 @@
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</technique_common>
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</source>
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<source id="Circle-mesh-normals">
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<technique_common>
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<param name="X" type="float"/>
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@@ -313,7 +248,7 @@
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<instance_geometry url="#Plane_002-mesh" name="Plane.002">
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<bind_material>
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<technique_common>
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@@ -325,7 +260,7 @@
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</instance_geometry>
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<matrix sid="transform">1.544178 0 -0.2722803 0 0 4.0768 0 3.677205 0.2722803 0 1.544178 0 0 0 0 1</matrix>
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<instance_geometry url="#Plane_001-mesh" name="Plane.001">
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<bind_material>
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<technique_common>
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@@ -337,7 +272,7 @@
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</instance_geometry>
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<instance_geometry url="#Plane-mesh" name="Plane">
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<technique_common>
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@@ -360,14 +295,6 @@
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</bind_material>
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<instance_camera url="#Camera-camera"/>
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<instance_light url="#Light-light"/>
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</library_visual_scenes>
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<scene>
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