diff --git a/lib/overlay.rb b/lib/overlay.rb
index b1d669a..74a0dbf 100644
--- a/lib/overlay.rb
+++ b/lib/overlay.rb
@@ -47,7 +47,7 @@ class IMICFPS
@text.text = ""
@slots.each_with_index do |slot, i|
- @text.text += "#{slot.value} | " unless i == @slots.size - 1
+ @text.text += "#{slot.value} • " unless i == @slots.size - 1
@text.text += "#{slot.value}" if i == @slots.size - 1
end
end
diff --git a/lib/tools/map_editor/lib/editor.rb b/lib/tools/map_editor/lib/editor.rb
index bf487b5..f034b23 100644
--- a/lib/tools/map_editor/lib/editor.rb
+++ b/lib/tools/map_editor/lib/editor.rb
@@ -5,7 +5,7 @@ class IMICFPS
attr_reader :map
def setup
# TODO: Move everything required for a playable game map
- # in a Scene or Scene3D container object
+ # in to a Scene or Scene3D container object
# and refactor Game to use it.
Publisher.new
@map = Map.new( map_parser: @options[:map_parser] )