diff --git a/lib/overlay.rb b/lib/overlay.rb index b1d669a..74a0dbf 100644 --- a/lib/overlay.rb +++ b/lib/overlay.rb @@ -47,7 +47,7 @@ class IMICFPS @text.text = "" @slots.each_with_index do |slot, i| - @text.text += "#{slot.value} | " unless i == @slots.size - 1 + @text.text += "#{slot.value} • " unless i == @slots.size - 1 @text.text += "#{slot.value}" if i == @slots.size - 1 end end diff --git a/lib/tools/map_editor/lib/editor.rb b/lib/tools/map_editor/lib/editor.rb index bf487b5..f034b23 100644 --- a/lib/tools/map_editor/lib/editor.rb +++ b/lib/tools/map_editor/lib/editor.rb @@ -5,7 +5,7 @@ class IMICFPS attr_reader :map def setup # TODO: Move everything required for a playable game map - # in a Scene or Scene3D container object + # in to a Scene or Scene3D container object # and refactor Game to use it. Publisher.new @map = Map.new( map_parser: @options[:map_parser] )