From bb21de2e2af7967818623baa627ab656a715ae42 Mon Sep 17 00:00:00 2001 From: Cyberarm Date: Sun, 3 May 2020 09:55:26 -0500 Subject: [PATCH] Use a bullet symbol for Overlay spacer --- lib/overlay.rb | 2 +- lib/tools/map_editor/lib/editor.rb | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/overlay.rb b/lib/overlay.rb index b1d669a..74a0dbf 100644 --- a/lib/overlay.rb +++ b/lib/overlay.rb @@ -47,7 +47,7 @@ class IMICFPS @text.text = "" @slots.each_with_index do |slot, i| - @text.text += "#{slot.value} | " unless i == @slots.size - 1 + @text.text += "#{slot.value} • " unless i == @slots.size - 1 @text.text += "#{slot.value}" if i == @slots.size - 1 end end diff --git a/lib/tools/map_editor/lib/editor.rb b/lib/tools/map_editor/lib/editor.rb index bf487b5..f034b23 100644 --- a/lib/tools/map_editor/lib/editor.rb +++ b/lib/tools/map_editor/lib/editor.rb @@ -5,7 +5,7 @@ class IMICFPS attr_reader :map def setup # TODO: Move everything required for a playable game map - # in a Scene or Scene3D container object + # in to a Scene or Scene3D container object # and refactor Game to use it. Publisher.new @map = Map.new( map_parser: @options[:map_parser] )