mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Major refactor
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@@ -14,9 +14,10 @@ class IMICFPS
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attr_accessor :x, :y, :z, :scale
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attr_reader :bounding_box
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def initialize(file_path:, x: 0, y: 0, z: 0, scale: MODEL_METER_SCALE)
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@x, @y, @z = x, y, z
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@scale = scale
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def initialize(file_path:, game_object:)
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@game_object = game_object
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@x, @y, @z = game_object.x, game_object.y, game_object.z
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@scale = game_object.scale
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@file_path = file_path
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@file = File.open(file_path, 'r')
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@material_file = nil
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@@ -34,16 +35,12 @@ class IMICFPS
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@bounding_box = BoundingBox.new(0,0,0, 0,0,0)
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start_time = Time.now
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parse
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# point = rand(1.0..10.0)
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# @bounding_box = BoundingBox.new(point.to_f/2, point.to_f/2, point.to_f/2, point, point, point)
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# puts "!!!!!!!!!!!!!!"
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# puts @bounding_box
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puts "#{@file_path.split('/').last} took #{(Time.now-start_time).round(2)} seconds to parse"
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face_count = 0
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@objects.each {|o| face_count+=o.faces.size}
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@objects.each_with_index do |o, i|
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puts "Model::Object Name: #{o.name} Faces: #{o.faces.size}, array size divided by 3: #{o.faces.size.to_f/3.0}"
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puts " Model::Object Name: #{o.name} Faces: #{o.faces.size}"
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end
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$window.number_of_faces+=face_count
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@model_has_texture = false
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@@ -56,6 +53,7 @@ class IMICFPS
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end
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def draw(x,y,z, scale, back_face_culling)
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@x,@y,@z,@scale,@back_face_culling = x,y,z, scale, back_face_culling
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@objects.each_with_index do |o, i|
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glEnable(GL_CULL_FACE) if back_face_culling
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glEnable(GL_COLOR_MATERIAL)
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@@ -12,7 +12,7 @@ class IMICFPS
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@normals = []
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@faces = []
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@bounding_box = BoundingBox.new(0,0,0, 0,0,0)
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@debug_color = Color.new(1.0,0.0,0.0)
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@debug_color = Color.new(1.0,1.0,1.0)
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@x,@y,@z = 0,0,0
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# Faces array packs everything:
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@@ -25,7 +25,7 @@ class IMICFPS
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def at_same_position?
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if @x == @parent.x
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if @x == @parent.x
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if @x == @parent.x
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if @z == @parent.z
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true
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end
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end
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@@ -41,9 +41,9 @@ class IMICFPS
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@faces.each do |face|
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[face[0]].each do |v|
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next unless v
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list << v.x*@parent.scale+@parent.x
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list << v.y*@parent.scale+@parent.y
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list << v.z*@parent.scale+@parent.z
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list << v.x*@parent.scale#+@parent.x
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list << v.y*@parent.scale#+@parent.y
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list << v.z*@parent.scale#+@parent.z
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list << v.weight
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end
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end
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