Major refactor

This commit is contained in:
2018-03-22 19:26:02 -05:00
parent 632830503b
commit bdbb5f2e94
10 changed files with 193 additions and 190 deletions

View File

@@ -18,17 +18,17 @@ class IMICFPS
@delta_time = Gosu.milliseconds
@number_of_faces = 0
@draw_skydome = false
@skydome = Model.new(type: :obj, file_path: "objects/skydome.obj", x: 0, y: 0,z: 0, scale: 0.8, backface_culling: false, auto_manage: false)
@actor = Model.new(type: :obj, file_path: "objects/biped.obj", x: 1, y: 0, z: 8)
Model.new(type: :obj, file_path: "objects/tree.obj", x: 10, y: 0, z: 10)
@draw_skydome = true
@skydome = Skydome.new(scale: 0.1, backface_culling: false, auto_manage: false)
Tree.new(x: 1, y: 0, z: -5)
p ObjectManager.objects.map {|o| o.name}
# Model.new(type: :obj, file_path: "objects/tree.obj", z: -5)
# Model.new(type: :obj, file_path: "objects/tree.obj", x: -2, z: -6)
# Model.new(type: :obj, file_path: "objects/sponza.obj", scale: 1, y: -0.2)
# @terrain = Terrain.new(size: 20)
@camera = Camera.new(x: 0, y: -2, z: 1)
# @camera.bind_model(@actor)
@player = Player.new(x: 1, y: 0, z: -10)
@crosshair_size = 10
@crosshair_thickness = 3
@@ -56,7 +56,9 @@ class IMICFPS
light.draw
end
@camera.draw
@skydome.draw if @skydome.renderable
@skydome.draw# if @skydome.renderable
glEnable(GL_DEPTH_TEST)
ObjectManager.objects.each do |object|
object.draw if object.visible && object.renderable
end
@@ -111,10 +113,10 @@ class IMICFPS
case id
when Gosu::KbZ
@draw_skydome = !@draw_skydome
@skydome.renderable = @draw_skydome
when Gosu::KbBacktick
$debug = !$debug
end
@skydome.renderable = @draw_skydome
end
def needs_cursor?