mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Sync
This commit is contained in:
@@ -16,6 +16,7 @@ class IMICFPS
|
||||
|
||||
attr_reader :normals_buffer, :uvs_buffer, :vertices_buffer
|
||||
attr_reader :vertices_buffer_data, :uvs_buffer_data, :normals_buffer_data
|
||||
attr_reader :vertex_array_id
|
||||
|
||||
def initialize(file_path:, game_object: nil)
|
||||
@game_object = game_object
|
||||
@@ -34,20 +35,6 @@ class IMICFPS
|
||||
@faces = []
|
||||
@smoothing= 0
|
||||
|
||||
# Allocate buffers for future use
|
||||
@normals_buffer, @colors_buffer, @vertices_buffer = nil
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@normals_buffer = buffer.unpack('L2').first
|
||||
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@uvs_buffer = buffer.unpack('L2').first
|
||||
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@vertices_buffer = buffer.unpack('L2').first
|
||||
|
||||
@bounding_box = BoundingBox.new(0,0,0, 0,0,0)
|
||||
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
|
||||
|
||||
@@ -55,7 +42,9 @@ class IMICFPS
|
||||
|
||||
puts "#{@file_path.split('/').last} took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)-start_time)/1000.0).round(2)} seconds to parse" if $debug
|
||||
|
||||
# populate_buffers
|
||||
allocate_gl_objects
|
||||
populate_buffers
|
||||
populate_arrays
|
||||
|
||||
@objects.each {|o| @vertex_count+=o.vertices.size}
|
||||
@objects.each_with_index do |o, i|
|
||||
@@ -71,13 +60,35 @@ class IMICFPS
|
||||
end
|
||||
end
|
||||
|
||||
def allocate_gl_objects
|
||||
# Allocate arrays for future use
|
||||
@vertex_array_id = nil
|
||||
buffer = " " * 4
|
||||
glGenVertexArrays(1, buffer)
|
||||
@vertex_array_id = buffer.unpack('L2').first
|
||||
|
||||
# Allocate buffers for future use
|
||||
@normals_buffer, @colors_buffer, @vertices_buffer = nil
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@normals_buffer = buffer.unpack('L2').first
|
||||
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@uvs_buffer = buffer.unpack('L2').first
|
||||
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@vertices_buffer = buffer.unpack('L2').first
|
||||
end
|
||||
|
||||
def populate_buffers
|
||||
@vertices_buffer_data = @vertices.map {|vert| [vert.x, vert.y, vert.z]}.flatten.pack("f*")
|
||||
@uvs_buffer_data = @uvs.map {|uv| [uv.x, uv.y, uv.z]}.flatten.pack("f*")
|
||||
@normals_buffer_data = @normals.map {|norm| [norm.x, norm.y, norm.z, norm.weight]}.flatten.pack("f*")
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @vertices_buffer)
|
||||
glBufferData(GL_ARRAY_BUFFER, @vertices.size, @vertices_buffer_data, GL_STATIC_DRAW)
|
||||
glBufferData(GL_ARRAY_BUFFER, Fiddle::SIZEOF_FLOAT * @vertices.size, @vertices_buffer_data, GL_STATIC_DRAW)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer)
|
||||
@@ -89,6 +100,13 @@ class IMICFPS
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
def populate_arrays
|
||||
glBindVertexArray(@vertex_array_id)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @vertices_buffer)
|
||||
glBindVertexArray(0)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
def update
|
||||
@x, @y, @z = @game_object.x, @game_object.y, @game_object.z
|
||||
@scale = @game_object.scale
|
||||
|
||||
Reference in New Issue
Block a user