This commit is contained in:
2018-12-12 09:02:33 -06:00
parent 5843a9b0ae
commit c142bd2392
6 changed files with 46 additions and 27 deletions

View File

@@ -16,6 +16,7 @@ class IMICFPS
attr_reader :normals_buffer, :uvs_buffer, :vertices_buffer
attr_reader :vertices_buffer_data, :uvs_buffer_data, :normals_buffer_data
attr_reader :vertex_array_id
def initialize(file_path:, game_object: nil)
@game_object = game_object
@@ -34,20 +35,6 @@ class IMICFPS
@faces = []
@smoothing= 0
# Allocate buffers for future use
@normals_buffer, @colors_buffer, @vertices_buffer = nil
buffer = " " * 4
glGenBuffers(1, buffer)
@normals_buffer = buffer.unpack('L2').first
buffer = " " * 4
glGenBuffers(1, buffer)
@uvs_buffer = buffer.unpack('L2').first
buffer = " " * 4
glGenBuffers(1, buffer)
@vertices_buffer = buffer.unpack('L2').first
@bounding_box = BoundingBox.new(0,0,0, 0,0,0)
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
@@ -55,7 +42,9 @@ class IMICFPS
puts "#{@file_path.split('/').last} took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)-start_time)/1000.0).round(2)} seconds to parse" if $debug
# populate_buffers
allocate_gl_objects
populate_buffers
populate_arrays
@objects.each {|o| @vertex_count+=o.vertices.size}
@objects.each_with_index do |o, i|
@@ -71,13 +60,35 @@ class IMICFPS
end
end
def allocate_gl_objects
# Allocate arrays for future use
@vertex_array_id = nil
buffer = " " * 4
glGenVertexArrays(1, buffer)
@vertex_array_id = buffer.unpack('L2').first
# Allocate buffers for future use
@normals_buffer, @colors_buffer, @vertices_buffer = nil
buffer = " " * 4
glGenBuffers(1, buffer)
@normals_buffer = buffer.unpack('L2').first
buffer = " " * 4
glGenBuffers(1, buffer)
@uvs_buffer = buffer.unpack('L2').first
buffer = " " * 4
glGenBuffers(1, buffer)
@vertices_buffer = buffer.unpack('L2').first
end
def populate_buffers
@vertices_buffer_data = @vertices.map {|vert| [vert.x, vert.y, vert.z]}.flatten.pack("f*")
@uvs_buffer_data = @uvs.map {|uv| [uv.x, uv.y, uv.z]}.flatten.pack("f*")
@normals_buffer_data = @normals.map {|norm| [norm.x, norm.y, norm.z, norm.weight]}.flatten.pack("f*")
glBindBuffer(GL_ARRAY_BUFFER, @vertices_buffer)
glBufferData(GL_ARRAY_BUFFER, @vertices.size, @vertices_buffer_data, GL_STATIC_DRAW)
glBufferData(GL_ARRAY_BUFFER, Fiddle::SIZEOF_FLOAT * @vertices.size, @vertices_buffer_data, GL_STATIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, 0)
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer)
@@ -89,6 +100,13 @@ class IMICFPS
glBindBuffer(GL_ARRAY_BUFFER, 0)
end
def populate_arrays
glBindVertexArray(@vertex_array_id)
glBindBuffer(GL_ARRAY_BUFFER, @vertices_buffer)
glBindVertexArray(0)
glBindBuffer(GL_ARRAY_BUFFER, 0)
end
def update
@x, @y, @z = @game_object.x, @game_object.y, @game_object.z
@scale = @game_object.scale