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https://github.com/cyberarm/i-mic-fps.git
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Added a proper cursor, game pause menu now has a transparent background (Game is drawn behind menu)
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@@ -6,6 +6,7 @@ class IMICFPS
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@slope = 250
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@color_step = 10
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@base_color = Gosu::Color.rgb(255, 127, 0)
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@background_alpha = 200
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window.needs_cursor = true
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super(*args)
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end
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@@ -40,14 +41,14 @@ class IMICFPS
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0, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200)
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha)
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)
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fill_quad(
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window.width, i*@size,
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window.width, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200)
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha)
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)
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end
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