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Use new @include preprocessor added to CyberarmEngin::Shader
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@@ -56,8 +56,7 @@ class IMICFPS
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ModelLoader.new(manifest: hash[:manifest], entity: @dummy_entity)
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when :shader
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if $debug.get(:use_shaders)
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shader = Shader.new(name: hash[:name], vertex: "shaders/vertex/#{hash[:name]}.glsl", fragment: "shaders/fragment/#{hash[:name]}.glsl")
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Shader.add(hash[:name], shader) if shader.compiled?
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shader = Shader.new(name: hash[:name], includes_dir: "shaders/include", vertex: "shaders/vertex/#{hash[:name]}.glsl", fragment: "shaders/fragment/#{hash[:name]}.glsl")
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else
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warn "Skipping shader: #{hash[:name]}..."
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end
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