Added basic skydome, now using glDrawArrays :D

This commit is contained in:
2018-03-18 20:31:20 -05:00
parent 47a27c15d3
commit c2aebbf0e8
8 changed files with 2613 additions and 51 deletions

View File

@@ -1,12 +1,26 @@
require "opengl"
require "glu"
# require "glut"
require 'opengl'
require 'glu'
require "gosu"
require "fiddle"
# case OpenGL.get_platform
# when :OPENGL_PLATFORM_WINDOWS
# OpenGL.load_lib('opengl32.dll', 'C:/Windows/System32')
# GLU.load_lib('GLU32.dll', 'C:/Windows/System32')
# when :OPENGL_PLATFORM_MACOSX
# OpenGL.load_lib('libGL.dylib', '/System/Library/Frameworks/OpenGL.framework/Libraries')
# GLU.load_lib('libGLU.dylib', '/System/Library/Frameworks/OpenGL.framework/Libraries')
# when :OPENGL_PLATFORM_LINUX
# OpenGL.load_lib('libGL.so', '/usr/lib/x86_64-linux-gnu')
# GLU.load_lib('libGLU.so', '/usr/lib/x86_64-linux-gnu')
# else
# raise RuntimeError, "Unsupported platform."
# end
require_relative "lib/wavefront/model"
require_relative "lib/wavefront/object"
require_relative "lib/wavefront/material"
require_relative "lib/window"
MODEL_METER_SCALE = 0.0009 # Objects exported from blender using the millimeter object scale will be close to 1 GL unit
IMICFPS::Window.new.show