mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 23:52:35 +00:00
Added static, maps, and data folders to build files, fixed crash for AssetViewer tool
This commit is contained in:
2
Gemfile
2
Gemfile
@@ -1,7 +1,7 @@
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source "https://rubygems.org"
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source "https://rubygems.org"
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gem "opengl-bindings", require: "opengl"
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gem "opengl-bindings", require: "opengl"
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gem "cyberarm_engine", git: "https://github.com/cyberarm/cyberarm_engine"
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gem "cyberarm_engine", git: "https://github.com/cyberarm/cyberarm_engine"
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gem "nokogiri"
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gem "nokogiri", ">= 1.11.0.rc1"
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group(:packaging) do
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group(:packaging) do
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gem "ocra"
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gem "ocra"
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18
Gemfile.lock
18
Gemfile.lock
@@ -1,26 +1,26 @@
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GIT
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GIT
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remote: https://github.com/cyberarm/cyberarm_engine
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remote: https://github.com/cyberarm/cyberarm_engine
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revision: 9a3caabc7e36f572ef458dc473edd2961dad8f40
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revision: 8cedb402833b7c81c30108ebc7bcd2e2849b6fa5
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specs:
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specs:
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cyberarm_engine (0.12.1)
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cyberarm_engine (0.13.0)
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gosu (~> 0.14.0)
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gosu (~> 0.15.0)
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GEM
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GEM
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remote: https://rubygems.org/
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remote: https://rubygems.org/
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specs:
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specs:
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gosu (0.14.5)
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gosu (0.15.1-x64-mingw32)
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gosu (0.14.5-x64-mingw32)
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mini_portile2 (2.4.0)
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gosu (0.14.5-x86-mingw32)
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nokogiri (1.11.0.rc1-x64-mingw32)
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ocra (1.3.10)
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mini_portile2 (~> 2.4.0)
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ocra (1.3.11)
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opengl-bindings (1.6.9)
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opengl-bindings (1.6.9)
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PLATFORMS
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PLATFORMS
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ruby
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x64-mingw32
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x64-mingw32
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x86-mingw32
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DEPENDENCIES
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DEPENDENCIES
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cyberarm_engine!
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cyberarm_engine!
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nokogiri (>= 1.11.0.rc1)
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ocra
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ocra
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opengl-bindings
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opengl-bindings
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2
Rakefile
2
Rakefile
@@ -7,7 +7,7 @@ Releasy::Project.new do
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version "#{IMICFPS::VERSION}"
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version "#{IMICFPS::VERSION}"
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executable "i-mic-fps.rb"
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executable "i-mic-fps.rb"
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files ["lib/**/*.*", "assets/**/*.*", "blends/**/*.*", "shaders/**/*.*"]
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files ["lib/**/*.*", "assets/**/*.*", "blends/**/*.*", "shaders/**/*.*", "static/**/*.*", "maps/**/*.*", "data/**/*.*"]
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exclude_encoding # Applications that don't use advanced encoding (e.g. Japanese characters) can save build size with this.
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exclude_encoding # Applications that don't use advanced encoding (e.g. Japanese characters) can save build size with this.
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verbose
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verbose
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@@ -20,7 +20,7 @@ class IMICFPS
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@map = ProtoMap.new
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@map = ProtoMap.new
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Publisher.new
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Publisher.new
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@entity = Entity.new(manifest: @manifest, auto_manage: false)
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@entity = Entity.new(manifest: @manifest)
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@entity.bind_model
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@entity.bind_model
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@map.add_entity(@entity)
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@map.add_entity(@entity)
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@map.entities.each { |e| e.backface_culling = false }
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@map.entities.each { |e| e.backface_culling = false }
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@@ -1,4 +1,4 @@
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const int MAX_LIGHTS = 4;
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const int MAX_LIGHTS = 2;
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struct Light {
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struct Light {
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float end;
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float end;
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