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83
lib/game_objects/entities/editor.rb
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83
lib/game_objects/entities/editor.rb
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@@ -0,0 +1,83 @@
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class IMICFPS
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class Editor < Entity
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attr_accessor :speed
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attr_reader :bound_model, :first_person_view
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def setup
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bind_model
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@speed = 2.5 # meter's per second
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@running_speed = 5.0 # meter's per second
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@turn_speed = 50.0
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@old_speed = @speed
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@mass = 72 # kg
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@first_person_view = true
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@visible = false
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@drag = 0.9
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end
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def update
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super
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@position += @velocity * window.dt
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@velocity *= @drag
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end
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def relative_speed
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InputMapper.down?(:sprint) ? @running_speed : @speed
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end
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def relative_y_rotation
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@orientation.y * -1
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end
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def forward
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@velocity.z += Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
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@velocity.y -= Math.sin(@orientation.x * Math::PI / 180) * relative_speed
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@velocity.x -= Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
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end
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def backward
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@velocity.z -= Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
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@velocity.x += Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
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end
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def strife_left
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@velocity.z += Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
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@velocity.x += Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
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end
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def strife_right
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@velocity.z -= Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
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@velocity.x -= Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
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end
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def turn_left
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@orientation.y += @turn_speed * delta_time
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end
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def turn_right
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@orientation.y -= @turn_speed * delta_time
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end
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def ascend
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@velocity.y += 1 * delta_time
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end
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alias :jump :ascend
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def descend
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@velocity.y -= 1 * delta_time
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end
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def toggle_first_person_view
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@first_person_view = !@first_person_view
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@visible = !@first_person_view
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end
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def turn_180
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@orientation.y = @orientation.y + 180
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@orientation.y %= 360
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end
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end
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end
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@@ -2,19 +2,31 @@ class IMICFPS
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class HUD
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class Widget
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include CommonMethods
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attr_reader :options
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# Widget margin from screen edge
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# or how much widget is pushed in
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def self.margin
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@@margin ||= 10
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end
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def self.padding=(n)
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@@padding = n
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end
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# Widget element padding
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def self.padding
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@@margin ||= 10
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end
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def self.padding=(n)
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@@padding = n
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end
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attr_reader :options
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def initialize(options = {})
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@options = options
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@player = options[:player]
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# Widget margin from screen edge
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# or how much widget is pushed in
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@margin = 10
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# Widget element padding
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@padding = 10
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setup
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end
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@@ -8,8 +8,8 @@ class IMICFPS
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def draw
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Gosu.draw_rect(
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@text.x - @padding, @text.y - @padding,
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@text.width + @padding * 2, @text.height + @padding * 2,
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@text.x - Widget.padding, @text.y - Widget.padding,
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@text.width + Widget.padding * 2, @text.height + Widget.padding * 2,
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@background
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)
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@text.draw
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@@ -21,8 +21,8 @@ class IMICFPS
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@text.text = "#{random}/999"
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end
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@text.x = window.width - (@margin + @text.width + @padding)
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@text.y = window.height - (@margin + @text.height + @padding)
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@text.x = window.width - (Widget.margin + @text.width + Widget.padding)
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@text.y = window.height - (Widget.margin + @text.height + Widget.padding)
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end
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end
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end
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@@ -7,7 +7,7 @@ class IMICFPS
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@text = CyberarmEngine::Text.new(
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"",
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size: 16,
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x: @margin, y: @margin, z: 45,
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x: Widget.margin, y: Widget.margin, z: 45,
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shadow_size: 0.5,
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shadow_alpha: 0,
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shadow_color: Gosu::Color::WHITE,
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@@ -17,10 +17,10 @@ class IMICFPS
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def draw
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@text.draw
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fill_quad(
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window.width / 2 - @width / 2, @spacer + @margin, # TOP LEFT
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window.width / 2 + @width / 2, @spacer + @margin, # TOP RIGHT
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window.width / 2 + @width / 2 - @slant, @spacer + @margin + @height, # BOTTOM RIGHT
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window.width / 2 - @width / 2 + @slant, @spacer + @margin + @height, # BOTTOM LEFT
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window.width / 2 - @width / 2, @spacer + Widget.margin, # TOP LEFT
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window.width / 2 + @width / 2, @spacer + Widget.margin, # TOP RIGHT
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window.width / 2 + @width / 2 - @slant, @spacer + Widget.margin + @height, # BOTTOM RIGHT
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window.width / 2 - @width / 2 + @slant, @spacer + Widget.margin + @height, # BOTTOM LEFT
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@color
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)
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@@ -31,10 +31,10 @@ class IMICFPS
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# Current Health
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fill_quad(
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window.width / 2 - @width / 2, @spacer + @margin, # TOP LEFT
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(window.width / 2 - @width / 2) + @width * @health, @spacer + @margin, # TOP RIGHT
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bottom_right, @spacer + @margin + @height, # BOTTOM RIGHT
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window.width / 2 - @width / 2 + @slant, @spacer + @margin + @height, # BOTTOM LEFT
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window.width / 2 - @width / 2, @spacer + Widget.margin, # TOP LEFT
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(window.width / 2 - @width / 2) + @width * @health, @spacer + Widget.margin, # TOP RIGHT
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bottom_right, @spacer + Widget.margin + @height, # BOTTOM RIGHT
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window.width / 2 - @width / 2 + @slant, @spacer + Widget.margin + @height, # BOTTOM LEFT
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@shield
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)
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end
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@@ -43,7 +43,7 @@ class IMICFPS
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percentage = "#{(@health * 100).round}".rjust(3, "0")
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@text.text = "[Health #{percentage}%]"
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@text.x = window.width / 2 - @text.width / 2
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@text.y = @spacer + @margin + @height / 2 - @text.height / 2
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@text.y = @spacer + Widget.margin + @height / 2 - @text.height / 2
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@health += 0.1 * window.dt
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@health = 0 if @health > 1.0
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@@ -8,31 +8,31 @@ class IMICFPS
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@text = Text.new("RADAR", size: 18, mode: :add, font: MONOSPACE_FONT)
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@image = Gosu::Image.new("#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/default.png", retro: true)
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@scale = (@size - @padding * 2.0) / @image.width
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@scale = (@size - Widget.padding * 2.0) / @image.width
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end
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def draw
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Gosu.draw_rect(
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@margin, window.height - (@size + @margin),
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Widget.margin, window.height - (@size + Widget.margin),
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@size, @size,
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@border_color
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)
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Gosu.draw_rect(
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@margin + @padding, window.height - (@size + @margin) + @padding,
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@size - @padding * 2, @size - @padding * 2,
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Widget.margin + Widget.padding, window.height - (@size + Widget.margin) + Widget.padding,
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@size - Widget.padding * 2, @size - Widget.padding * 2,
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@radar_color
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)
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@image.draw(@margin + @padding, window.height - (@size + @margin) + @padding, 46, @scale, @scale, 0x88ffffff)
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@image.draw(Widget.margin + Widget.padding, window.height - (@size + Widget.margin) + Widget.padding, 46, @scale, @scale, 0x88ffffff)
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@text.draw
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end
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def update
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@text.text = "RADAR: X #{@player.position.x.round(1)} Y #{@player.position.y.round(1)} Z #{@player.position.z.round(1)}"
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@text.x = @margin + @size / 2 - @text.width / 2
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@text.y = window.height - (@margin + @size + @text.height)
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@text.x = Widget.margin + @size / 2 - @text.width / 2
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@text.y = window.height - (Widget.margin + @size + @text.height)
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end
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end
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end
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@@ -7,7 +7,7 @@ class IMICFPS
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@text = CyberarmEngine::Text.new(
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"",
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size: 16,
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x: @margin, y: @margin, z: 45,
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x: Widget.margin, y: Widget.margin, z: 45,
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shadow: true,
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shadow_size: 0.5,
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shadow_alpha: 30,
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@@ -24,7 +24,7 @@ class IMICFPS
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end
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def update
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@text.x = window.width - (@text.width + @margin)
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@text.x = window.width - (@text.width + Widget.margin)
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end
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def generate_random_data
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@@ -13,8 +13,8 @@ class IMICFPS
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end
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def update
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@text.x = @margin + @size + @padding
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@text.y = window.height - (@margin + @text.height)
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@text.x = Widget.margin + @size + Widget.padding
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@text.y = window.height - (Widget.margin + @text.height)
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end
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end
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end
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@@ -83,18 +83,13 @@ class IMICFPS
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end
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def self.action(key)
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answer = nil
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@@keymap.detect do |action, value|
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@@keymap.select do |action, value|
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if value.is_a?(Array)
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answer = action if value.include?(key)
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action if value.include?(key)
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else
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if value == key
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answer = action
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end
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action if value == key
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end
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end
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answer
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end.map { |keymap| keymap.first.is_a?(Symbol) ? keymap.first : keymap.first.first }
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end
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def self.reset_keys
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@@ -10,6 +10,8 @@ class IMICFPS
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Publisher.new
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@map = Map.new( map_parser: @options[:map_parser] )
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@camera = PerspectiveCamera.new( position: Vector.new, aspect_ratio: window.aspect_ratio )
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@editor = IMICFPS::Editor.new( manifest: Manifest.new(package: "base", name: "editor") )
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@camera_controller = CameraController.new(camera: @camera, entity: @editor)
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@crosshair = Crosshair.new
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@map.setup
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@@ -24,8 +26,26 @@ class IMICFPS
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def update
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super
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Publisher.instance.publish(:tick, Gosu.milliseconds - window.delta_time)
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control_editor
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@map.update
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@camera.update
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@camera_controller.update
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end
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def control_editor
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InputMapper.keys.each do |key, pressed|
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next unless pressed
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actions = InputMapper.action(key)
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next unless actions
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actions.each do |action|
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@editor.send(action) if @editor.respond_to?(action)
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end
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end
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@editor.update
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end
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def button_down(id)
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@@ -39,6 +59,8 @@ class IMICFPS
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InputMapper.keydown(id)
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Publisher.instance.publish(:button_down, nil, id)
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@camera_controller.button_down(id)
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@map.entities.each do |entity|
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entity.button_down(id) if defined?(entity.button_down)
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end
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@@ -52,7 +74,7 @@ class IMICFPS
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entity.button_up(id) if defined?(entity.button_up)
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end
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@camera.button_up(id)
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@camera_controller.button_up(id)
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end
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end
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end
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