'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize)

This commit is contained in:
2019-08-11 21:46:18 -05:00
parent f11b091fe0
commit d07130b03b
3 changed files with 21 additions and 14 deletions

View File

@@ -10,13 +10,13 @@ class IMICFPS
@dummy_entity = nil
@assets = []
@asset_index = 0
add_asset(:shader, nil, "default")
add_asset(:model, "base", "river_terrain")
add_asset(:model, "base", "skydome")
add_asset(:model, "base", "tree")
add_asset(:model, "base", "biped")
add_asset(:shader, nil, "default")
@act = false
@cycled = false