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'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize)
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@@ -10,13 +10,13 @@ class IMICFPS
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@dummy_entity = nil
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@assets = []
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@asset_index = 0
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add_asset(:shader, nil, "default")
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add_asset(:model, "base", "river_terrain")
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add_asset(:model, "base", "skydome")
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add_asset(:model, "base", "tree")
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add_asset(:model, "base", "biped")
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add_asset(:shader, nil, "default")
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@act = false
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@cycled = false
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