From d3fbf5dcf5ef046dca7d9a551f75b2c7a5e4cad6 Mon Sep 17 00:00:00 2001 From: Cyberarm Date: Sun, 25 Apr 2021 14:57:03 +0000 Subject: [PATCH] Breathe a little life into the Boot state --- lib/states/game_states/boot.rb | 70 ++++++++++++++++++++++++++-------- 1 file changed, 54 insertions(+), 16 deletions(-) diff --git a/lib/states/game_states/boot.rb b/lib/states/game_states/boot.rb index f807e2f..d04774a 100644 --- a/lib/states/game_states/boot.rb +++ b/lib/states/game_states/boot.rb @@ -3,11 +3,43 @@ class IMICFPS class Boot < GameState def setup - @title = Text.new(IMICFPS::NAME, size: 100, z: 0, color: Gosu::Color.new(0xff000000), shadow: false, font: "Droid Serif") + @title = Text.new(IMICFPS::NAME, size: 100, z: 0, color: Gosu::Color.new(0xff000000), shadow: false, font: IMICFPS::BOLD_SANS_FONT) @logo = get_image("#{IMICFPS::GAME_ROOT_PATH}/static/logo.png") @start_time = Gosu.milliseconds - @time_to_live = 3_000 + @time_to_live = 5_000 + + timing = Gosu.milliseconds + @animators = [ + @fade_animator = CyberarmEngine::Animator.new( + start_time: timing, + duration: 500, + from: 0.0, + to: 1.0, + tween: :ease_in_out + ), + @logo_animator = CyberarmEngine::Animator.new( + start_time: timing += 500, + duration: 500, + from: 0.0, + to: 1.0, + tween: :swing_to#:bounce_past + ), + @title_animator = CyberarmEngine::Animator.new( + start_time: timing += 1_000, + duration: 500, + from: 0.0, + to: 1.0, + tween: :swing_to#:ease_out_circ + ), + @arc_animator = CyberarmEngine::Animator.new( + start_time: timing += 500, + duration: 2_500, + from: 0.0, + to: 1.0, + tween: :ease_in_out + ) + ] # SoundManager.sound_effect(SoundEffect::FadeIn, sound: SoundManager.sound("base", :shield_regen), duration: 3_000.0) window.needs_cursor = false @@ -19,34 +51,40 @@ class IMICFPS menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, Menu::BAR_SLOPE) if fraction_left <= 1.0 - Gosu.draw_circle( - window.width / 2, - window.height / 2, - @logo.width / 2, 128, Gosu::Color.new(0x11ffffff) - ) + Gosu.scale(@logo_animator.transition, @logo_animator.transition, window.width / 2, window.height / 2) do + Gosu.draw_circle( + window.width / 2, + window.height / 2, + @logo.width / 2, 128, Gosu::Color.new(0x11ffffff) + ) - Gosu.draw_arc( - window.width / 2, - window.height / 2, - @logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800) - ) + Gosu.draw_arc( + window.width / 2, + window.height / 2, + @logo.width / 2, @arc_animator.transition, 128, 8, Gosu::Color.new(0x33ff8800) + ) - @logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0) + @logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0) + end @title.draw - fill(Gosu::Color.rgba(0, 0, 0, 255 * (1.2 - fraction_left))) + fill(Gosu::Color.rgba(0, 0, 0, 255 * (1 - @fade_animator.transition))) end end def update + @animators.each(&:update) + @title.x = window.width / 2 - @title.width / 2 - @title.y = 0 + @title.y = (0 - @title.height) + (@title.height * @title_animator.transition) push_state(MainMenu) if Gosu.milliseconds - @start_time >= @time_to_live end - def button_up(id) + def button_down(id) + super + if (id == Gosu::KbEscape) || ((id >= Gosu::GP_LEFT) && (id >= Gosu::GP_BUTTON_15)) || (id == Gosu::MsLeft)