Enabled wireframes for shader renderer

This commit is contained in:
2020-01-30 22:54:59 -06:00
parent 99ae19c34d
commit d6802c8756
3 changed files with 21 additions and 1 deletions

View File

@@ -20,6 +20,7 @@ out vec3 outFragPos;
out vec3 outViewPos;
out vec3 outCameraPos;
out vec3 outInverseNormal;
out float outDisableLighting;
uniform mat4 projection;
uniform mat4 view;
@@ -28,6 +29,7 @@ uniform int hasTexture;
uniform float totalLights;
uniform Light lights[MAX_LIGHTS];
uniform vec3 cameraPos;
uniform int disableLighting;
void main() {
@@ -41,6 +43,7 @@ void main() {
outLights = lights;
outTotalLights = totalLights;
outCameraPos = cameraPos;
outDisableLighting = disableLighting;
outInverseNormal = mat3(transpose(inverse(model))) * vec3(inNormal);
outFragPos = vec3(model * vec4(inPosition, 1.0));