Replaced usages of Text shadow with properly named border, use new correct Text shadow for menu titles, use text border for a few more elements

This commit is contained in:
2021-05-29 00:36:47 +00:00
parent 3570a80d67
commit da54bf5c53
21 changed files with 43 additions and 37 deletions

View File

@@ -16,7 +16,9 @@ class IMICFPS
@input = Text.new("", x: 4, y: @height - (PADDING * 2), z: Console::Z + 1, font: MONOSPACE_FONT)
@input.y -= @input.height
@history = Text.new("=== #{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME}) ===\n\n", x: 4, z: Console::Z + 1, font: MONOSPACE_FONT)
@history = Text.new(
"=== #{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME}) ===\n\n",
x: 4, z: Console::Z + 1, font: MONOSPACE_FONT, border: true, border_color: Gosu::Color::BLACK)
update_history_y
@command_history = []

View File

@@ -22,7 +22,9 @@ class IMICFPS
@accent_color = ACCENT_COLOR
window.needs_cursor = true
@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})", font: BOLD_SANS_FONT)
@__version_text = CyberarmEngine::Text.new(
"<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})",
font: BOLD_SANS_FONT, border: true, border_color: Gosu::Color::BLACK)
@__version_text.x = window.width - (@__version_text.width + 10)
@__version_text.y = window.height - (@__version_text.height + 10)
@@ -39,7 +41,9 @@ class IMICFPS
text_size: 100,
color: Gosu::Color::BLACK,
text_align: :center,
width: 1.0
text_shadow: true,
text_shadow_size: 4,
width: 1.0,
},
Subtitle: {
text_size: 50,
@@ -51,10 +55,10 @@ class IMICFPS
font: BOLD_SANS_FONT,
text_size: 50,
text_align: :center,
text_shadow: true,
text_shadow_size: 2,
text_shadow_color: Gosu::Color::BLACK,
text_shadow_alpha: 100,
text_border: true,
text_border_size: 2,
text_border_color: Gosu::Color::BLACK,
text_border_alpha: 100,
color: Gosu::Color.rgb(0, 127, 127),
width: 1.0,
hover: {

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@@ -3,8 +3,7 @@
class IMICFPS
class ExtrasMenu < Menu
def setup
title IMICFPS::NAME
subtitle "Extras"
title I18n.t("menus.extras")
link "Asset Viewer" do
push_state(IMICFPS::AssetViewerTool::MainMenu)

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@@ -4,8 +4,7 @@ class IMICFPS
class GamePauseMenu < Menu
def setup
@bar_alpha = 50
title IMICFPS::NAME
subtitle "Paused"
title "Paused"
link "Resume" do
pop_state

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@@ -3,7 +3,7 @@
class IMICFPS
class LevelSelectMenu < Menu
def setup
title IMICFPS::NAME
title I18n.t("menus.singleplayer")
subtitle "Choose a Map"
Dir.glob("#{GAME_ROOT_PATH}/maps/*.json").map { |file| [file, MapParser.new(map_file: file)] }.each do |file, map|

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@@ -3,8 +3,7 @@
class IMICFPS
class MultiplayerMenu < Menu
def setup
title IMICFPS::NAME
subtitle "Multiplayer"
title I18n.t("menus.multiplayer")
link "Quick Join"
link "Server Browser" do

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@@ -8,7 +8,7 @@ class IMICFPS
end
stack(width: 0.5, height: 1.0) do
label "Profile", text_size: 100, color: Gosu::Color::BLACK, width: 1.0, text_align: :center
title "Profile"
flow width: 1.0 do
link I18n.t("menus.back"), width: 0.32 do

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@@ -36,7 +36,7 @@ class IMICFPS
stack width: 0.5, height: 1.0 do
stack width: 1.0, height: 0.25 do
label "Server Browser", text_size: 100, text_align: :center, width: 1.0
title "Server Browser"
flow(width: 1.0) do
link I18n.t("menus.back"), width: 0.32 do

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@@ -26,7 +26,7 @@ class IMICFPS
stack(width: 0.5, height: 1.0) do
stack(width: 1.0, height: 0.25) do
label "Settings", color: Gosu::Color::BLACK, text_size: 100, text_align: :center, width: 1.0
title "Settings"
flow(width: 1.0) do
link I18n.t("menus.back"), width: nil do