mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-16 08:02:36 +00:00
Cleanup
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@@ -63,6 +63,7 @@ class IMICFPS
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end
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def update
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model.update
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end
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# Do two Axis Aligned Bounding Boxes intersect?
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def intersect(a, b)
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@@ -21,21 +21,21 @@ class IMICFPS
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end
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if button_down?(Gosu::KbUp) || button_down?(Gosu::KbW)
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@z+=Math.cos(@y_rotation * Math::PI / 180)*relative_speed
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@x-=Math.sin(@y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbDown) || button_down?(Gosu::KbS)
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@z-=Math.cos(@y_rotation * Math::PI / 180)*relative_speed
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@x+=Math.sin(@y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbA)
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@z+=Math.sin(@y_rotation * Math::PI / 180)*relative_speed
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@x+=Math.cos(@y_rotation * Math::PI / 180)*relative_speed
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if button_down?(Gosu::KbDown) || button_down?(Gosu::KbS)
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@z+=Math.cos(@y_rotation * Math::PI / 180)*relative_speed
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@x-=Math.sin(@y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbD)
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if button_down?(Gosu::KbA)
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@z-=Math.sin(@y_rotation * Math::PI / 180)*relative_speed
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@x-=Math.cos(@y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbD)
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@z+=Math.sin(@y_rotation * Math::PI / 180)*relative_speed
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@x+=Math.cos(@y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbLeft)
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@y_rotation-=relative_speed*100
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@@ -44,17 +44,13 @@ class IMICFPS
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@y_rotation+=relative_speed*100
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end
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@y-=relative_speed if button_down?(Gosu::KbC) || button_down?(Gosu::KbLeftShift)
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@y-=relative_speed if button_down?(Gosu::KbC) || button_down?(Gosu::KbLeftShift) unless @y <= 0
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@y+=relative_speed if button_down?(Gosu::KbSpace)
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@y = 0 if @y < 0
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# distance = 2.0
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# x_offset = distance * Math.cos(@bound_model.y_rotation)
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# z_offset = distance * Math.sin(@bound_model.y_rotation)
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model.x = @x
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model.y = @y
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model.z = @z
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# model.y_rotation = (@y_rotation)
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end
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end
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end
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@@ -2,8 +2,6 @@ class IMICFPS
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class Skydome < GameObject
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/skydome.obj", game_object: self))
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p model.class
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# raise "Skydome scale: #{self.scale}" unless self.scale == 1
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end
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end
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end
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@@ -3,5 +3,10 @@ class IMICFPS
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self))
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end
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# def update
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# super
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# @y_rotation+=0.005
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# end
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end
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end
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