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Add support for smoothing
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@@ -42,7 +42,6 @@ class IMICFPS
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def render
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gl do
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
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glShadeModel(GL_SMOOTH)
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#glMatrixMode(matrix) indicates that following [matrix] is going to get used
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glMatrixMode(GL_PROJECTION) # The projection matrix is responsible for adding perspective to our scene.
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