mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Got basic terrain generation working in immediate mode, all list is bugged atm.
This commit is contained in:
@@ -2,28 +2,101 @@ class IMICFPS
|
||||
class Terrain
|
||||
include OpenGL
|
||||
def initialize(size:, heightmap: nil)
|
||||
@size = size.to_f
|
||||
@size = size
|
||||
@heightmap = heightmap
|
||||
@map = []
|
||||
|
||||
@vertices = []
|
||||
@normals = []
|
||||
@colors = []
|
||||
generate
|
||||
end
|
||||
|
||||
def generate
|
||||
# x
|
||||
@size.times do |x|
|
||||
height = 0
|
||||
# row = []
|
||||
@size.times do |z|
|
||||
@map << Vertex.new(x, height, z)
|
||||
@map << Vertex.new(x, height, z-1)
|
||||
@map << Vertex.new(x+1, height, z-1)
|
||||
|
||||
@map << Vertex.new(x, height, z)
|
||||
@map << Vertex.new(x+1, height, z)
|
||||
@map << Vertex.new(x+1, height, z-1)
|
||||
# height +=0.5
|
||||
end
|
||||
|
||||
# @map << row
|
||||
end
|
||||
|
||||
@map.size do |i|
|
||||
@vertices << @map[i].x
|
||||
@vertices << @map[i].y
|
||||
@vertices << @map[i].z
|
||||
@vertices << 1.0
|
||||
normal = Vertex.new(0,1,0)
|
||||
@normals << normal.x
|
||||
@normals << normal.y
|
||||
@normals << normal.z
|
||||
color = Vertex.new(0,rand(0.2..1.0),0)
|
||||
@colors << color.red
|
||||
@colors << color.green
|
||||
@colors << color.blue
|
||||
end
|
||||
@vertices = @vertices.pack("f*")
|
||||
@normals = @normals.pack("f*")
|
||||
@colors = @colors.pack("f*")
|
||||
end
|
||||
|
||||
def draw
|
||||
new_draw
|
||||
old_draw
|
||||
end
|
||||
|
||||
def old_draw
|
||||
height = 0
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
|
||||
glBegin(GL_TRIANGLES)
|
||||
glNormal3f(0,1,0)
|
||||
glColor3f(1, 0.5, 0.0)
|
||||
glVertex3f(-@size/2,height,-@size/2)
|
||||
glVertex3f(-@size/2,height,@size/2)
|
||||
glVertex3f(@size/2,height,@size/2)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
||||
|
||||
glColor3f(0, 0.5, 0.0)
|
||||
glVertex3f(@size/2,height,@size/2)
|
||||
glVertex3f(@size/2,height,-@size/2)
|
||||
glVertex3f(-@size/2,height,-@size/2)
|
||||
glEnd
|
||||
glBegin(GL_TRIANGLES)
|
||||
@map.each do |vertex|
|
||||
glNormal3f(0,1,0)
|
||||
glColor3f(0.0, 0.5, 0)
|
||||
glVertex3f(vertex.x, vertex.y, vertex.z)
|
||||
end
|
||||
glEnd
|
||||
|
||||
glDisable(GL_COLOR_MATERIAL)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
||||
end
|
||||
|
||||
def new_draw
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
||||
glEnable(GL_NORMALIZE)
|
||||
glPushMatrix
|
||||
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
|
||||
glShadeModel(GL_SMOOTH)
|
||||
glEnableClientState(GL_VERTEX_ARRAY)
|
||||
glEnableClientState(GL_NORMAL_ARRAY)
|
||||
glEnableClientState(GL_COLOR_ARRAY)
|
||||
|
||||
glVertexPointer(4, GL_FLOAT, 0, @vertices)
|
||||
glNormalPointer(GL_FLOAT, 0, @normals)
|
||||
glColorPointer(3, GL_FLOAT, 0, @colors)
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, @map.size/4)
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY)
|
||||
glDisableClientState(GL_NORMAL_ARRAY)
|
||||
glDisableClientState(GL_COLOR_ARRAY)
|
||||
|
||||
glPopMatrix
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user