Added require_all method to replace explicitly requiring every source file, added SoundManager and sound effects, added sound for shield/health regen

This commit is contained in:
2020-05-08 19:03:45 -05:00
parent bc695df4a1
commit e3a2c9abe0
13 changed files with 197 additions and 106 deletions

View File

@@ -20,118 +20,35 @@ end
Dir.chdir(File.dirname(__FILE__))
require_relative "lib/ext/numeric"
require_relative "lib/ext/load_opengl"
include CyberarmEngine
include OpenGL
include GLU
require_relative "lib/version"
require_relative "lib/constants"
require_relative "lib/common_methods"
def require_all(directory)
files = Dir["#{directory}/**/*.rb"].sort!
require_relative "lib/trees/aabb_tree_debug"
require_relative "lib/trees/aabb_tree"
require_relative "lib/trees/aabb_node"
begin
failed = []
first_name_error = nil
require_relative "lib/managers/input_mapper"
require_relative "lib/managers/entity_manager"
require_relative "lib/managers/light_manager"
require_relative "lib/managers/network_manager"
require_relative "lib/managers/collision_manager"
require_relative "lib/managers/physics_manager"
files.each do |file|
begin
require_relative file
rescue NameError => name_error
failed << file
first_name_error ||= name_error
end
end
require_relative "lib/renderer/renderer"
require_relative "lib/renderer/g_buffer"
require_relative "lib/renderer/opengl_renderer"
require_relative "lib/renderer/bounding_box_renderer"
require_relative "lib/states/game_state"
require_relative "lib/ui/menu"
require_relative "lib/ui/command"
require_relative "lib/ui/subcommand"
Dir.glob("#{IMICFPS::GAME_ROOT_PATH}/lib/ui/commands/*.rb").each do |cmd|
require_relative cmd
if failed.size == files.size
raise first_name_error
else
files = failed
end
end until( failed.empty? )
end
require_relative "lib/ui/console"
require_relative "lib/ui/menus/main_menu"
require_relative "lib/ui/menus/settings_menu"
require_relative "lib/ui/menus/extras_menu"
require_relative "lib/ui/menus/multiplayer_menu"
require_relative "lib/ui/menus/level_select_menu"
require_relative "lib/ui/menus/game_pause_menu"
require_relative "lib/states/game_states/boot"
require_relative "lib/states/game_states/close"
require_relative "lib/states/game_states/game"
require_relative "lib/states/game_states/loading_state"
require_relative "lib/hud"
require_relative "lib/hud/widget"
require_relative "lib/hud/widgets/ammo"
require_relative "lib/hud/widgets/radar"
require_relative "lib/hud/widgets/health"
require_relative "lib/subscription"
require_relative "lib/publisher"
require_relative "lib/event"
require_relative "lib/event_handler"
require_relative "lib/event_handlers/input"
require_relative "lib/event_handlers/entity_moved"
require_relative "lib/event_handlers/entity_lifecycle"
require_relative "lib/scripting"
require_relative "lib/scripting/sandbox"
require_relative "lib/scripting/whitelist"
require_relative "lib/component"
require_relative "lib/components/building"
require_relative "lib/game_objects/entity"
require_relative "lib/game_objects/light"
require_relative "lib/game_objects/particle_emitter"
require_relative "lib/game_objects/camera"
require_relative "lib/game_objects/entities/player"
require_relative "lib/game_objects/entities/skydome"
require_relative "lib/game_objects/entities/terrain"
require_relative "lib/texture"
require_relative "lib/model"
require_relative "lib/model_cache"
require_relative "lib/model/parser"
require_relative "lib/model/model_object"
require_relative "lib/model/material"
require_relative "lib/model/parsers/wavefront_parser"
require_relative "lib/model/parsers/collada_parser"
require_relative "lib/map_parser"
require_relative "lib/manifest"
require_relative "lib/map"
require_relative "lib/scene"
require_relative "lib/scenes/turn_table"
require_relative "lib/crosshair"
require_relative "lib/demo"
require_relative "lib/networking/director"
require_relative "lib/networking/packet_handler"
require_relative "lib/networking/client"
require_relative "lib/networking/server"
require_relative "lib/networking/connection"
require_relative "lib/networking/backends/memory_server"
require_relative "lib/networking/backends/memory_connection"
require_relative "lib/overlay"
require_relative "lib/window"
require_relative "lib/tools/asset_viewer"
require_relative "lib/tools/map_editor"
require_all "lib"
# Don't launch game if IMICFPS_SERVER_MODE is defined
# or if game is being packaged
@@ -167,4 +84,4 @@ unless prevent_launch?[0]
end
else
puts prevent_launch?[1]
end
end