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Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
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@@ -91,7 +91,6 @@ class IMICFPS
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if @entity
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@entity.orientation.y += delta
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@entity.orientation.y %= 360
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position_camera
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else
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free_move
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