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https://github.com/cyberarm/i-mic-fps.git
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Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
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@@ -9,13 +9,14 @@ class IMICFPS
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attr_accessor :position, :orientation, :velocity
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attr_reader :name, :debug_color, :bounding_box, :collision, :physics, :mass, :drag, :camera
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def initialize(manifest:, map_entity: nil, spawnpoint: nil, backface_culling: true, auto_manage: true)
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def initialize(manifest:, map_entity: nil, spawnpoint: nil, backface_culling: false, auto_manage: true)
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@manifest = manifest
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@position = map_entity ? map_entity.position : spawnpoint.position
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@orientation = map_entity ? map_entity.orientation : spawnpoint.orientation
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@position = map_entity ? map_entity.position.clone : spawnpoint.position.clone
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@orientation = map_entity ? map_entity.orientation.clone : spawnpoint.orientation.clone
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@scale = map_entity ? map_entity.scale : 1.0
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@backface_culling = backface_culling
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@name = @manifest.name
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@bound_model = map_entity ? bind_model(map_entity.package, map_entity.model) : nil
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@visible = true
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@@ -41,7 +42,6 @@ class IMICFPS
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if @bound_model
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@bound_model.model.entity = self
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@bound_model.model.objects.each { |o| o.scale = self.scale }
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@normalized_bounding_box = normalize_bounding_box_with_offset
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normalize_bounding_box
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@@ -62,7 +62,6 @@ class IMICFPS
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raise "model isn't a model!" unless model.is_a?(ModelLoader)
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@bound_model = model
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@bound_model.model.entity = self
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@bound_model.model.objects.each { |o| o.scale = self.scale }
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@bounding_box = normalize_bounding_box_with_offset
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return model
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