mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
This commit is contained in:
@@ -15,21 +15,24 @@ class IMICFPS
|
||||
end
|
||||
|
||||
def resolve(entity, other)
|
||||
if other.is_a?(Terrain)
|
||||
entity.velocity.y = 0 if entity.velocity.y < 0
|
||||
else
|
||||
entity.velocity.y = other.velocity.y if other.velocity.y < entity.velocity.y && entity.velocity.y < 0
|
||||
end
|
||||
entity.velocity.y = other.velocity.y if other.velocity.y < entity.velocity.y && entity.velocity.y < 0
|
||||
end
|
||||
|
||||
def simulate
|
||||
@collision_manager.game_state.entities.each do |entity|
|
||||
entity.velocity.x *= entity.drag
|
||||
entity.velocity.z *= entity.drag
|
||||
|
||||
entity.position.x += entity.velocity.x * entity.delta_time
|
||||
entity.position.y += entity.velocity.y * entity.delta_time
|
||||
entity.position.z += entity.velocity.z * entity.delta_time
|
||||
|
||||
on_ground = @collision_manager.on_ground?(entity)
|
||||
entity.velocity.x *= entity.drag
|
||||
entity.velocity.z *= entity.drag
|
||||
|
||||
if on_ground
|
||||
entity.velocity.y = 0
|
||||
else
|
||||
entity.velocity.y -= IMICFPS::GRAVITY * entity.delta_time if entity.physics
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user