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Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
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20
i-mic-fps.rb
20
i-mic-fps.rb
@@ -1,6 +1,8 @@
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require "fiddle"
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require "yaml"
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require "json"
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require "abbrev"
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require "time"
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require "opengl"
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require "glu"
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@@ -105,19 +107,19 @@ require_relative "lib/ui/menus/main_menu"
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require_relative "lib/states/game_states/game"
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require_relative "lib/states/game_states/loading_state"
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require_relative "lib/objects/entity"
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require_relative "lib/objects/model_loader"
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require_relative "lib/objects/light"
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require_relative "lib/game_objects/entity"
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require_relative "lib/game_objects/model_loader"
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require_relative "lib/game_objects/light"
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require_relative "lib/objects/camera"
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require_relative "lib/objects/entities/player"
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require_relative "lib/objects/entities/tree"
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require_relative "lib/objects/entities/skydome"
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require_relative "lib/objects/entities/test_object"
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require_relative "lib/objects/entities/terrain"
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require_relative "lib/game_objects/camera"
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require_relative "lib/game_objects/entities/player"
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require_relative "lib/game_objects/entities/skydome"
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require_relative "lib/game_objects/entities/terrain"
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require_relative "lib/wavefront/model"
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require_relative "lib/map"
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require_relative "lib/window"
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if ARGV.join.include?("--profile")
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