Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.

This commit is contained in:
2019-09-25 10:09:05 -05:00
parent 42191729ae
commit ee844f256f
18 changed files with 246 additions and 82 deletions

View File

@@ -0,0 +1,19 @@
class IMICFPS
class Skydome < Entity
def setup
@collision = :none
end
def draw
glDisable(GL_LIGHTING)
super
glEnable(GL_LIGHTING)
end
def update
@orientation.y += 0.01
@orientation.y %= 360
super
end
end
end