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Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
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@@ -9,9 +9,9 @@ class IMICFPS
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glPushMatrix
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glTranslatef(object.position.x, object.position.y, object.position.z)
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glRotatef(object.rotation.x, 1.0, 0, 0)
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glRotatef(object.rotation.y, 0, 1.0, 0)
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glRotatef(object.rotation.z, 0, 0, 1.0)
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glRotatef(object.orientation.x, 1.0, 0, 0)
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glRotatef(object.orientation.y, 0, 1.0, 0)
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glRotatef(object.orientation.z, 0, 0, 1.0)
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handleGlError
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