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Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
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@@ -3,7 +3,7 @@ class IMICFPS
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def setup
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title "I-MIC FPS"
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link "Single Player" do
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push_state(LoadingState.new(forward: Game))
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push_state(LoadingState.new(forward: Game, map_file: GAME_ROOT_PATH + "/maps/test_map.json"))
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end
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link "Settings" do
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# push_game_state(SettingsMenu)
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