Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.

This commit is contained in:
2019-09-25 10:09:05 -05:00
parent 42191729ae
commit ee844f256f
18 changed files with 246 additions and 82 deletions

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@@ -3,7 +3,7 @@ class IMICFPS
def setup
title "I-MIC FPS"
link "Single Player" do
push_state(LoadingState.new(forward: Game))
push_state(LoadingState.new(forward: Game, map_file: GAME_ROOT_PATH + "/maps/test_map.json"))
end
link "Settings" do
# push_game_state(SettingsMenu)