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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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@@ -5,13 +5,15 @@ class IMICFPS
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attr_reader :opengl_renderer, :bounding_box_renderer
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def initialize
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@bounding_box_renderer = BoundingBoxRenderer.new
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def initialize(game_state:)
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@game_state = game_state
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@bounding_box_renderer = BoundingBoxRenderer.new(game_state: game_state)
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@opengl_renderer = OpenGLRenderer.new
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end
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def draw
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ObjectManager.objects.each do |object|
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@game_state.game_objects.each do |object|
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if object.visible && object.renderable
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# Render bounding boxes before transformation is applied
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@bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug
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