mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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@@ -4,16 +4,16 @@ class IMICFPS
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include GLU
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def setup
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@renderer = Renderer.new
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@terrain = Terrain.new#(size: 170, height: 0)
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@renderer = Renderer.new(game_state: self)
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@terrain = Terrain.new(game_state: self)#(size: 170, height: 0)
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@draw_skydome = true
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@skydome = Skydome.new(scale: 0.08, backface_culling: false, auto_manage: false)
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25.times do
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Tree.new(x: rand(@terrain.width)-(@terrain.width/2.0), z: rand(@terrain.depth)-(@terrain.depth/2.0), terrain: @terrain)
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Tree.new(x: rand(@terrain.width)-(@terrain.width/2.0), z: rand(@terrain.depth)-(@terrain.depth/2.0), terrain: @terrain, game_state: self)
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end
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@player = Player.new(x: 1, y: 0, z: -1, terrain: @terrain)
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@player = Player.new(x: 1, y: 0, z: -1, terrain: @terrain, game_state: self)
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@camera = Camera.new(x: 0, y: -2, z: 1)
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@camera.attach_to(@player)
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@@ -24,8 +24,8 @@ class IMICFPS
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# @font = Gosu::Font.new(18, name: "DejaVu Sans")
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@text = MultiLineText.new("Pending...", x: 10, y: 10, z: 1, size: 18, font: "DejaVu Sans")
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Light.new(x: 3, y: -6, z: 6)
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Light.new(x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1))
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Light.new(x: 3, y: -6, z: 6, game_state: self)
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Light.new(x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1), game_state: self)
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end
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def glError?
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@@ -46,7 +46,7 @@ class IMICFPS
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
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glError?
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LightManager.lights.each(&:draw)
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@lights.each(&:draw)
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@camera.draw
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@renderer.opengl_renderer.draw_object(@skydome) if @skydome.renderable
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@@ -106,8 +106,8 @@ eos
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@text.text = string
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# Expensive AABB collision detection
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ObjectManager.objects.each do |object|
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ObjectManager.objects.each do |b|
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@game_objects.each do |object|
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@game_objects.each do |b|
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next if object == b
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next if object.is_a?(Terrain) || b.is_a?(Terrain)
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@@ -124,7 +124,7 @@ eos
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end
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end
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ObjectManager.objects.each(&:update)
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@game_objects.each(&:update)
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@skydome.update if @skydome.renderable
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@@ -136,7 +136,7 @@ eos
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end
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def button_up(id)
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ObjectManager.objects.each do |object|
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@game_objects.each do |object|
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object.button_up(id) if defined?(object.button_up)
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end
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