Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.

This commit is contained in:
2019-02-07 10:05:43 -06:00
parent 2f0cb47ed8
commit f4a81f1e36
16 changed files with 28104 additions and 144520 deletions

View File

@@ -6,7 +6,7 @@ class IMICFPS
push_game_state(LoadingState.new(forward: Game))
end
link "Exit" do
$window.close
window.close
end
end
end