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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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@@ -7,9 +7,9 @@ class IMICFPS
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def initialize(window_width = 1280, window_height = 800, fullscreen = false)
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fps_target = (ARGV.first.to_i != 0) ? ARGV.first.to_i : 60
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if ARGV.join.include?("--native")
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super(Gosu.screen_width, Gosu.screen_height, fullscreen: true, resizable: false, update_interval: 1000.0/fps_target)
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super(Gosu.screen_width, Gosu.screen_height, fullscreen: true, resizable: true, update_interval: 1000.0/fps_target)
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else
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super(window_width, window_height, fullscreen: fullscreen, resizable: false, update_interval: 1000.0/fps_target)
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super(window_width, window_height, fullscreen: fullscreen, resizable: true, update_interval: 1000.0/fps_target)
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end
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$window = self
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@needs_cursor = false
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